National Repository of Grey Literature 36 records found  previous11 - 20nextend  jump to record: Search took 0.01 seconds. 
Augmented Reality for Mobile Devices for Local Visual Navigation for Android
Bezděk, Dušan ; Maršík, Lukáš (referee) ; Beran, Vítězslav (advisor)
This bachelor’s thesis deals with a proposal and implementation of application, that uses augmented reality and serves as a navigation for smartphones with the operating system Android. The navigation uses augmented reality for viewing virtual path into the canvas of the real world. This path is heading to the target destination. Map datas are provided by Google directions API and the location of device is fixed by GPS. This thesis describes a proposal and the realization of the application and writes about the solution of important problems in its implementation. The end of the thesis mentions the testing process and the final chapter evaluates the final results.
An Android Application fro Tiny6410 SDK
Arm, Jakub ; Pavel,, Kučera (referee) ; Macho, Tomáš (advisor)
This thesis aims generally at getting positives and negatives of popular operating system Android running on development kit Tiny6410 which is a part of FriendlyARM family. The operating system and development kit are designed to be used in user multimedia embedded applications with communication features. The goal of this thesis is to take a look on this framework and to measure main parameters of the operating system, specifically to measure switching context time and time for allocation and operation of memory block. Next goal is to create user application which will control and monitor connected oscilloscope DSO-2150 by Hantek via USB interface. This application will also demonstrate positives and negatives of all programming enviroments, which are available, for user application development with consideration of their optimal use.
Augmented Reality in CAVE
Kolčárek, Michal ; Beran, Vítězslav (referee) ; Herout, Adam (advisor)
Tato práce se zaměřuje na technologii Cave Automatic Virtual Environment a konkrétně pak na využití principů rozšířené reality v tomto prostředí. Dává si za cíl odpovědět na otázku, zdali je možné použít v prostředí CAVE existující frameworky pro rozšířenou realitu, konkrétně ty, pracující na platformě iOS. Hlavní důraz je kladen na rozpoznávání markerů v tomto prostředí a na zvýšení přesnosti jejich rozpoznání. Práce odpovídá na množství otázek z této oblasti, jako jaké markery je vhodné použít, jaké jsou omezení a největší obtíže. Výstupem je demonstrační aplikace, pracující na platformě iOS, která v je prostředí CAVE otestovaná a plně použitelná. Tato aplikace by měla vylepšit uživatelský vjem z prostředí CAVE tím, že mu poskytne dodatečné informace a také základní možnosti interakce se zobrazenými objekty.
Mobile Application Rendering Digital Elevation Models in Real Time
Hejl, Radim ; Tomešek, Jan (referee) ; Čadík, Martin (advisor)
This bachelor thesis deals with terrain rendering on mobile device in realtime. It focuses on current developement of applications in operating system Android, especially rendering of graphics using OpenGL ES. Based on this information and actual state of existing solutions, there is designed, implemented and tested resulting application, that renders surrounding terrain and navigating in it using sensors of device.
Graphics Application Development on iPhone and iPad Platform
Fiala, Petr ; Bartoň, Radek (referee) ; Pečiva, Jan (advisor)
The project deals with the creation of graphical applications for iOS system, describes the basics of OpenGL ES 2.0, development environment Xcode, Cocoa Touch Framework and Objective-C language. It focuses on the description of creation OpenGL game in the genre of "line drawing" games.
Graphical Interface for Board Games on Android Platform
Káčerik, Martin ; Láník, Aleš (referee) ; Polok, Lukáš (advisor)
The bachelor's thesis focuses on visual representation of three-dimensional set-up of board game. It describes the possibilities of the visualization of three-dimensional graphics on the Android platform. It deals with principles of advanced rendering methods. The final outcome of the thesis is Android application, which serves as a manager of modules containing implementation of board games. Games are projected using the ray-tracing algorithm.
Mobile Application Rendering Digital Elevation Models in Real Time
Hejl, Radim ; Tomešek, Jan (referee) ; Čadík, Martin (advisor)
This bachelor thesis deals with terrain rendering on mobile device in realtime. It focuses on current developement of applications in operating system Android, especially rendering of graphics using OpenGL ES. Based on this information and actual state of existing solutions, there is designed, implemented and tested resulting application, that renders surrounding terrain and navigating in it using sensors of device.
Rubix Cube Demonstration on Mobile Platforms
Liptáková, Daša ; Kočí, Radek (referee) ; Zbořil, František (advisor)
Bachelor thesis describes mobile application, which will be ser. The application is implemented for Android OS. User takes six photos of each side of Rubik's cube. The application will convert them into graphical 3D model and show it to user. After the user confirms the detected configuration, the application will solve it and shows the user how to solve it using graphical steps. Each step will be displayed to the user to follow along.
Graphics Application Development on iPhone and iPad Platform
Fiala, Petr ; Bartoň, Radek (referee) ; Pečiva, Jan (advisor)
The project deals with the creation of graphical applications for iOS system, describes the basics of OpenGL ES 2.0, development environment Xcode, Cocoa Touch Framework and Objective-C language. It focuses on the description of creation OpenGL game in the genre of "line drawing" games.
Mobile 3D mesh viewer
Pikora, Jindřich ; Pelikán, Josef (advisor) ; Dupej, Ján (referee)
This thesis deals with the development of MorphoView application for An- droid mobile devices. The application can be used for viewing triangular meshes with texture and possibly other attributes. It will be used primarily for data pre- sentation in geometric morphometry (facial scans, palate). During development, emphasis was placed on robustness, ease of use and the possibility of easy future expansion of other data layers. A client-server system has been designed and implemented, in which models are downloaded from the server to the mobile de- vice as needed. Easy distribution of access information uses QR codes, privacy of scanned individuals is sufficiently protected. The author of the thesis developed a complete client part, not a server.

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