National Repository of Grey Literature 14 records found  previous11 - 14  jump to record: Search took 0.00 seconds. 
Progress in photography and video and its impact for origin of timelapse
Ciml, Michal ; Truhlář, Filip (advisor) ; Juračka, Petr Jan (referee)
The bachelor thesis deals with history of photography and video and its importance for the development of a specific photographic techniques - time lapse video. The thesis discusses in more detail the composition and its rules in timelapse creation. Further, a procedure of making according to the author of this thesis and its experience are presented. The author draws on, among other things, information from Gunther Wegner, the world-known timelapse author, whom he met several times personally. The reader of this work should gain awareness of the history, composition and timelapse creation. The thesis should also be a source of information by which also a layman can create his first timelapse and should help him to avoid basic mistakes of a beginner.
Adaptive Agent in a FPS Game
Witzany, Tomáš ; Kadlec, Rudolf (advisor) ; Hric, Jan (referee)
In this work I design and implement an adaptive oponent for the computer game Unreal Tournament for its Deathmatch mode. The agent has been designed using reinforcement learning and implemented on the Pogamut platform. A k-means clustering algorithm has been used for state abstraction. Furthermore an agent performance testing framework has been developed for the Pogamut platform aswell and used in this work. Several experiments testing different action-selection policies and different parameters of the Q-Learning algorithm were conducted. The resulting behaviour has a performance comparative to other implementations of reinforcement learning from other literature.
Simulator of Physical Model
Šváb, Štěpán ; Richter, Miloslav (referee) ; Kaczmarczyk, Václav (advisor)
The aim of this thesis is basic methods of rendering the scene. By creating a simulation model in C# using the bullet phyzic that defines the world of physics. Creating an parser of X3D format and how its data will fill the world of physics.
Multiplayer Computer Game
Kudr, Michal ; Herout, Adam (referee) ; Hradiš, Michal (advisor)
My work objective is introduce game programming. It is able to find basic informations about game scene creating, game state changing by user inputs events and simple resolution of multiplayer game in this work. By means of getting knowledge I propose simply multiplayer tank simulator in virtual network environment.

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