National Repository of Grey Literature 57 records found  previous11 - 20nextend  jump to record: Search took 0.01 seconds. 
Application of Soft Computing for Game Playing
Pospíšil, Milan ; Martinek, David (referee) ; Zbořil, František (advisor)
This work deals with application of classical method of artifical inteligence and methods of soft computing for game playing. These methods are applicated in programs for playing chess and droughts. Results are confronted.
Application for Management and Analysis of Data About Games of Chess
Kunčar, Petr ; Šebek, Michal (referee) ; Bartík, Vladimír (advisor)
This bachelor thesis deals with design and implementation of system for management and analysis of data about games of chess. The games of chess are stored in a database, to which they are uploaded by means of the system. There is also the AprioriAll algorithm implemented to find sequential patterns occuring in the data. Except of mining sequential patterns, the functionality of tree creation and searching in the data is also implemented. The data about games of chess are stored in a form of standard PGN files.
Network Application Chess Learning
Dvořák, Petr ; Rozman, Jaroslav (referee) ; Zbořil, František (advisor)
The work deals with creating of application for teaching chess. Teaching methods include not only play against the computer, but also a network play against the player or computer. It is also created the support to use chess diagrams. The program support existing playing games in standard PGN format. A chess engine is responsible for analysis of these games and it communicates via standard Win / XBoard. The Chess engine generates alternative moves in a given position and provides the player to think about. The application also supports standard FEN. In the opening chapters of this work are discussed used tools, the basics of chess and more detail existing types of chess notation. In other parts of the work I analyze an existing individual chess standards, theirs design and theirs implementation in my program. In the rest of the work I describe designed and implemented parts of the program, such as its graphic design and supporting side panels. In the last chapter I describe the server that connects all the current players.
Manager for Board Games
Kouřil, Jan ; Zbořil, František (referee) ; Rozman, Jaroslav (advisor)
The main goal of this bachelor work was to remove errors from actual programming, to implement possibility of arranging different forms of tournaments and to add support for games gomoku, checkers, chess and go. It was also necessary to programm possibility of human play for better debugging of artificial intelligences, which are playing against each other in this manager. As a minor goal i would mention implementation of standard protocol in game gomoku, which supports connection for universal artificial intelligences. From begginning I discuss theoretical solutions of given problem, board games, their rules and algorithm proposal. Next, there is a summary of implementation and its realization. In the end posible extentions of manager  are  mentioned.
Recognition of Pieces on Chessboard from Photography on Mobile Device
Tábi, Roman ; Polok, Lukáš (referee) ; Sochor, Jakub (advisor)
The aim of this bachelor thesis is a mobile application for Android platform, which recognises chessboard pieces from photography of the chessboard. Application uses photography from gallery and determine the content of every single chessboard cell, thus if it contains black or white piece, or if it is empty. The task is solved in two stages. First is the detection of chessboard lines to determine the position of chessboard cells, second is the detection of chessboard pieces. The result of this thesis is working Android application.
Chess and Artificial Intelligence
Macůrek, Miloslav ; Dvořák, Jiří (referee) ; Matoušek, Radomil (advisor)
This thesis will cover the topic of artificial intelligence algorithms in the game of chess and their implementation in computer chess program. The research contains the basics of the chess game and its history with a focus on computer chess, classical methods in chess programming and basic summary of neural networks and possibilities of their application. Selected algorithms are further implemented in chess program “Beast”.
Chess Program with Various Chess Variations with Various Initial Arrangement
Dvořák, Pavel ; Žák, Jakub (referee) ; Rozman, Jaroslav (advisor)
This thesis focuses on describing required components in the process of creation of modern chess application. Goal is to create chess program with several chess variations using structures and algorithms based on professional chess programs. Thesis describes principles of chessboard representation and various factors of chessboard state evaluation used in classic chess and implemented variants. Finally thesis describes game-tree search algorithms and enhancements and compares their effect.
Client for 3D Client/Server Chess
Starka, Tomáš ; Kubíček, Radek (referee) ; Herout, Adam (advisor)
Bachelory work is a corner-stone for project which employs itself with playing board games via internet. It outlines some of board games issues and for a fraction of them is designed a system that stands on an application protocol called BGame which was created for that purpose. Th e Chess has been chosen as a testing game. Whole implementation is on Java platform.
Chess Game
Lorenc, Tomáš ; Helán, David (referee) ; Ruller, Tomáš (advisor)
This master thesis focuses on the theme of a rite of passage, of a pupil turning into a master. It is about the material and mental change during a performance in the space of a baroque chapel. In this way, a man´s spirit and the genius loci of a place are interconnected.
Manager for Board Games
Kusák, Jiří ; Jurka, Pavel (referee) ; Rozman, Jaroslav (advisor)
The main goal of this work is to design and realize an application for managing two programs playing against each other. At the beginning I'm discussing board games (especially their rules) and player's skill rating systems. Then there is short analysis of the actual situation in this area. Fundamental part of the work is the description of the designing and realization of the manager. After that there is short description how to control the application. In the end I'm evaluating achieved results and proposing additional directions for the program development.

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