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Národní úložiště šedé literatury Nalezeno 3 záznamů.  Hledání trvalo 0.02 vteřin. 
Multimedia Data Processing in Heterogeneous Distributed Environment
Kajan, Rudolf ; Ferko,, Andrej (oponent) ; Míkovec, Zdeněk (oponent) ; Herout, Adam (vedoucí práce)
Ubiquitous computing, a paradigm in which the processing of information is linked with each activity or object as encountered, was proposed by Mark Weiser as the next era for interacting with computers. Its goal is to enable people to interact with devices more naturally and casually in ways that suit whatever location or context they find themselves in. Ubiquitous computing focuses on learning by removing the complexity of computing and increases efficiency while using computing for different daily activities. But after more than 15 years since Weiser formulated these goals, several aspects of ubiquitous computing are still not a part of user experience with today’s technology. Seamless integration with environment leading to technological invisibility or user interaction spanning across multiple devices pose still a great challenge. The main goal of our work is to make a step towards making the idea of ubiquitous computing a reality by addressing the question about intuitive information sharing between a personal device and a situated display. We have developed three interaction techniques which support unobtrusive content exchange between touch-enabled personal device and a large display - whether it is shared-private or public. These techniques are based on video streams, augmented reality, and analysis of gaze data. Besides the interaction techniques, we also present a framework for real-time application state acquisition and reconstruction on target platform. We report on user studies focused on the usability of our prototypes and a system performance evaluations. Our experiments were formed around real-life scenarios which are commonly experienced throughout the day. For interactions based on video streams, the results indicate that our techniques outperform the existing solutions: the localization and task migration is done in real time on a midlevel cellphone; the localization is reliable even for different observation angles and for cluttered screen content. Our technique based on gaze analysis goes even further by allowing for modeling of implicit user preferences through gaze data, while being accurate and unobtrusive.
Výpočet triangulace s minimální váhou (MWT)
Charvát, Pavel ; Kolingerová, Ivana (vedoucí práce) ; Ferko, Andrej (oponent)
Pro výpočet MWT už dlouhou dobu není znám žádný polynomiální algoritmus a ani se neví, zda je NP. Tento stav zůstává podle našich zdrojů stále neznámý. V práci uvádíme přehled možných přístupů k problému, jako jsou modifikace zadání se známou složitostí nebo hledání nejrůznějších heuristik a aproximací, umožňujících v rozumném čase najít přesné nebo alespoň přibližné řešení, a porovnáváme jejich kvalitu v konkrétních situacích. Hlavní částí je popis a implementace efektivní heuristiky s (téměř?) lineární očekávanou složitostí pro rovnoměrně rozložené body v konvexní oblasti. Algoritmus modifikuje Drysdalův algoritmus hledání kandidátních hran GT a Beuroutiho výpočet modifikovaného LMT-skeletonu, u kterého navíc doplňujeme důkazy správnosti. MWT dokončíme z grafu kandidátních hran v O(n · d3 + n · d2+k), kde d je maximální stupeň vrcholu a k je největší počet vnitřních komponent nějaké stěny skeletonu. Dále navrhujeme novou aproximaci s polynomiální složitostí a (téměř?) lineární očekávanou složitostí, která se jen zřídka liší od optimální triangulace, a lze dokázat její nejhorší možný aproximační faktor O(1). Aproximace kombinuje heuristiku modifikovaného LMT-skeletonu s omezenou quasi-greedy triangulací a s triangulací minimální kostry. Minimální triangulace nakonec aplikujeme v praktickém problému výpočtu...
Multimedia Data Processing in Heterogeneous Distributed Environment
Kajan, Rudolf ; Ferko,, Andrej (oponent) ; Míkovec, Zdeněk (oponent) ; Herout, Adam (vedoucí práce)
Ubiquitous computing, a paradigm in which the processing of information is linked with each activity or object as encountered, was proposed by Mark Weiser as the next era for interacting with computers. Its goal is to enable people to interact with devices more naturally and casually in ways that suit whatever location or context they find themselves in. Ubiquitous computing focuses on learning by removing the complexity of computing and increases efficiency while using computing for different daily activities. But after more than 15 years since Weiser formulated these goals, several aspects of ubiquitous computing are still not a part of user experience with today’s technology. Seamless integration with environment leading to technological invisibility or user interaction spanning across multiple devices pose still a great challenge. The main goal of our work is to make a step towards making the idea of ubiquitous computing a reality by addressing the question about intuitive information sharing between a personal device and a situated display. We have developed three interaction techniques which support unobtrusive content exchange between touch-enabled personal device and a large display - whether it is shared-private or public. These techniques are based on video streams, augmented reality, and analysis of gaze data. Besides the interaction techniques, we also present a framework for real-time application state acquisition and reconstruction on target platform. We report on user studies focused on the usability of our prototypes and a system performance evaluations. Our experiments were formed around real-life scenarios which are commonly experienced throughout the day. For interactions based on video streams, the results indicate that our techniques outperform the existing solutions: the localization and task migration is done in real time on a midlevel cellphone; the localization is reliable even for different observation angles and for cluttered screen content. Our technique based on gaze analysis goes even further by allowing for modeling of implicit user preferences through gaze data, while being accurate and unobtrusive.

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