National Repository of Grey Literature 25 records found  1 - 10nextend  jump to record: Search took 0.00 seconds. 
Artificial Intelligence in Bang! Game
Kolář, Vít ; Lodrová, Dana (referee) ; Orság, Filip (advisor)
The goal of this master's thesis is to create an artificial intelligence for the Bang! game. There is a full description of the Bang! game, it's entire rules, player's using strategy principles and game analysis from UI point of view included. The thesis also resumes methods of the artificial intelligence and summarizes basic information about the domain of game theory. Next part describes way of the implementation in C++ language and it's proceeding with use of Bayes classification and decision trees based on expert systems. Last part represent analysis of altogether positive results and the conclusion with possible further extensions.
Program for Training of Dactyloscopic Experts
Bartoň, Jan ; Drahanský, Martin (referee) ; Lodrová, Dana (advisor)
This work deals with the design project and the creation of user interface of a programme for the training of dactyloscopy experts. The first chapters describe historical and technical evolution of dactyloscopy. Then the work explains the methods and concepts necessary for understanding and elemental orientations in determination of fingerprints. The final chapters present a proposition of possibilities in how to obtain and represent the results in a comprehensible form. The conclusion of the work is dedicated to tests and evaluation of the results.
Security of Biometric Systems
Lodrová, Dana ; Busch, Christoph (referee) ; Provazník, Ivo (referee) ; Drahanský, Martin (advisor)
Hlavním přínosem této práce jsou dva nové přístupy pro zvýšení bezpečnosti biometrických systémů založených na rozpoznávání podle otisků prstů. První přístup je z oblasti testování živosti a znemožňuje použití různých typů falešných otisků prstů a jiných metod oklamání senzoru v průběhu procesu snímání otisků. Tento patentovaný přístup je založen na změně barvy a šířky papilárních linií vlivem přitlačení prstu na skleněný podklad. Výsledná jednotka pro testování živosti může být integrována do optických senzorů.  Druhý přístup je z oblasti standardizace a zvyšuje bezpečnost a interoperabilitu procesů extrakce markantů a porovnání. Pro tyto účely jsem vytvořila metodologii, která stanovuje míry sémantické shody pro extraktory markantů otisků prstů. Markanty nalezené testovanými extraktory jsou porovnávány oproti Ground-Truth markantům získaným pomocí shlukování dat poskytnutých daktyloskopickými experty. Tato navrhovaná metodologie je zahrnuta v navrhovaném dodatku k normě ISO/IEC 29109-2 (Amd. 2 WD4).
Automatic Quality Improvement of a Fingerprint Image
Blaho, Vojtěch ; Lodrová, Dana (referee) ; Dluhoš, Ondřej (advisor)
This bachelor thesis is focused on enhancement the quality of fingerprint image and its qualitative evaluation. In the first part is defined term of a fingerprint image, the main characteristics features are analyzed and the most important properties to define a good quality image. The next chapter describes the method to determine the fingerprint image quality and regards with this method used in the SDK from Innovatrics in detail. The third chapter provides detailed acquaint with each step in enhancing the image using a method based on Gabor filter. The final part is devoted to the experimental results. It is generally difficult to create a method that would enhancement any fingerprint. Therefore, it would be appropriate to use the program to tune this method for a particular type of fingerprint or for a specific scanner.
Carcassonne Board Game Artificial Intelligence
Černohub, Jan ; Lodrová, Dana (referee) ; Stružka, Jaroslav (advisor)
The aim of the thesis is to design, build, test and evaluate a virtual adaptation of popular board game Carcassonne for personal computers, including artificial intelligence algorithms for opponents. The core revolves around analysis of the game's rules, goals and gaming strategies in regards to general principles put forward by the game theory and probability, these also include description of chosen data format, procedural behavior and graphical user interface. Thesis concludes upon reflection on future possible development and improvement of the application in the areas of advanced artificial intelligence algorithms such as neural network programming.
Fingerprint Liveness Recognition
Lodrová, Dana ; Orság, Filip (referee) ; Drahanský, Martin (advisor)
This document deals with presentation of nowadays software and hardware methods used for fingerprint recognition with focus on liveness testing and thereafter it deals with description of my solution. In order to describe results obtained from study of technical literature, we discuss important terminology of biometric systems at first and further main principles of fingerprint sensors used in practice are shown. From overviewed methods of liveness detection we underline one method based on  perspiration (researched by BioSAL laboratory) and one spectroscopic method researched by Lumidigm Corporation. The study of liveness testing methods inspired me to creation of new type fingerprint sensor which has built-in livennes testing method based on two characteristic properties of living human tisue. In order to test this sensor, we discuss nowadays sensor deception method. It follows from their analysis, that newly designed sensor should be theoretically resistant to each of them.
Parcel Number Recognition in Cadastral Maps
Svoboda, Jiří ; Lodrová, Dana (referee) ; Procházka, Boris (advisor)
Content of this thesis is to create an application, which displays cadastral maps of Czech Republic, after parcel of land is marked by user, application automatically recognizes land parcel number, on which basis are the information from cadastre of real estates shown.
Biometric System Performance Testing - Fingerprint Technology
Šuta, Matej ; Lodrová, Dana (referee) ; Drahanský, Martin (advisor)
This thesis describes technologies currently used by fingerprint sensors. Couple of procedures are designed to test the properties of these sensors. These procedures are focusedon the environmental influence on the sensor's functionality and it's resistance to spoof attacks. The results of these tests are processed and evaluated to show different aspects of the system.
Client/Server Application of the Game Whisp
Fabian, Jaroslav ; Lodrová, Dana (referee) ; Doležel, Michal (advisor)
The bachelors thesis describe predesign and implementation of the card game the Whisp. Game is dedicated for three or four players, who play it using computer network and protocol TCP/IP. Game is developed for Microsoft Windows XP, Vista, 7 operating systems. Programming language is Java.
Biometric System Performance Testing - Hand Geometry Technology
Hrnčiřík, Matej ; Orság, Filip (referee) ; Lodrová, Dana (advisor)
This thesis describes difficulties of testing one of many biometric technologies - hand geometry technology. Several procedures were designed to test this technology. The whole testing process was performed on HandKey II device. One of the objectives was to determine whether the device can be fooled using artificial hands. Next objective was to design and perform tests aimed at identification and verification. Results are processed and evaluated from several aspects.

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