National Repository of Grey Literature 3 records found  Search took 0.00 seconds. 
Sector 66 - A Modular Board Game
Brenner, Matyáš ; Ježek, Pavel (advisor) ; Holan, Tomáš (referee)
The goal of this thesis is to design and implement a board game Sector 66, which is based on the rules of Quoridor game designed by Gigamic company. Sector 66 is a game for two to four players with a 3D representation of the scene. It is possible to play it over a network or against the computer. It also offers expandability by plug-ins with fields of game plan and spells. It is possible to start the game based on prepared template, which can modify game rules in a certain way.
Artificial Intelligence for Quoridor Board Game
Brenner, Matyáš ; Gemrot, Jakub (advisor) ; Černý, Martin (referee)
The aim of this work is to design an Artificial Intelligence for Sector 66, which is a board game based on Quoridor. In Sector 66 there is a possibility to use spells and fields with some special effects. The Artificial Intelligence is based on Monte Carlo Tree Search. It can be used for 2 to 4 players. The Artificial Intelligence introduced in this work can work with the high branching factor of Quoridor/Sector 66 Game and can also handle unknown elements represented by user defined plug-ins. The game and the Artificial Intelligence has been developed using .NET Framework, XNA and C#. Powered by TCPDF (www.tcpdf.org)
Sector 66 - A Modular Board Game
Brenner, Matyáš ; Ježek, Pavel (advisor) ; Holan, Tomáš (referee)
The goal of this thesis is to design and implement a board game Sector 66, which is based on the rules of Quoridor game designed by Gigamic company. Sector 66 is a game for two to four players with a 3D representation of the scene. It is possible to play it over a network or against the computer. It also offers expandability by plug-ins with fields of game plan and spells. It is possible to start the game based on prepared template, which can modify game rules in a certain way.

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2 Brenner, Maximilian
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