National Repository of Grey Literature 119 records found  beginprevious84 - 93nextend  jump to record: Search took 0.00 seconds. 
FPS
Konečný, Dominik ; Kudělka, Vladimír (referee) ; Vaněk, Vojtěch (advisor)
This text documents the creation of a prototype of core systems in a digital FPS (first person shooter) game. There are two goals. One is to fulfill all the requirements of the genre and to follow up on its history. The second one is to try and find new approaches to individual elements from the design perspective, but also their connections and controls. The elements themselves are movement (walking, running, jumping etc) and combat (shooting, aiming, enemies and their capabilities and intelligence). Also the work is about finding ways how to transmit information through immersive user interface, mainly virtual hands and items. Throughout the work I focus on the elements one at a time. First I shortly describe what they are and their purpuse, then a bit about their history and in the end I describe my approach.
Stylized 3D rendering
Jenikovský, Daniel ; Kudělka, Vladimír (referee) ; Vaněk, Vojtěch (advisor)
In my work I create a specific technical solution for creating stylized rendering. Rendering mimics the visuals of 90's games, but I add advanced visual effects to their pixel visuals, common to today's titles. It is created for a specific group project - a game, but it is also possible to use it independently of this project and thus implement it (or its parts) into other future projects.
Generative growth
Zelený, Tomáš ; Vaněk, Vojtěch (referee) ; Gabriel, Michal (advisor)
The aim of this thesis is to emphasize the aesthetics of the support and also their functionality when placing objects into grown structures. Those objects seem fragile thanks to their chromaticity, but at the same time they need to be strong enough to hold the mass of diverse objects, such as piece of wood or stone. The aim of this thesis is so the scaffolding has its use in a real world. Scaffolding, that is now existing in the digital world, will pervade into the real world.
Exposure
Römerová, Denisa ; Vaněk, Vojtěch (referee) ; Javůrek, Tomáš (advisor)
The diploma project entitled Exposure is a card educational game, which aims to introduce players to the concept and principle of photographic exposure. The game includes play cards, additional game material, and a set of photographs that bring insight into the history of photography. During or through the play, players should understand the laws of camera control, which can control aperture, time, and sensitivity settings.
Chantry chapels by burghers in Kutná Hora in pre-Hussite period
Vaněk, Vojtěch ; Hlaváček, Ivan (advisor) ; Kejř, Jiří (referee) ; Krafl, Pavel (referee)
Chantry chapels by burghers in Kutná Hora in pre-Hussite period Vojtěch Vaněk This study is based on the social-historical understanding of the role of chantries and of liturgical memory in medieval society, as discussed especially by Otto G. Oexle and Michael Borgolte. Chantries as permanent pious gifts connected the world of the living with the world of the dead, kept the presence of the dead among the living and, simultaneously, contributed to the salvation of their souls through mutual solidarity between the living and the dead. This study also evaluates the insights of the new cultural history, which understands the endowments as symbolic capital in a given society, capital which enabled display of social status and legitimized power through ostentatious demonstration of devotion. Under the House of Luxembourg, Kutná Hora was one of the most populous towns in Bohemia and Moravia as well as one of the biggest centers of mining and processing of silver ore in Europe. 1280's saw the origins of mining there, the first decade of the 14th century saw the city's founding. Kutná Hora was the residence of the central mint in the Czech kingdom and of the royal offices related to the mint and mining. It also attracted burgher elite, who participated in the mining entrepreneurship and traded with precious metals....
Vladislav's Jagellonian, king of Bohemia, fiscal situation in the years 1471-1490
Trnka, Pavel ; Čechura, Jaroslav (advisor) ; Vaněk, Vojtěch (referee)
Vladislaus Jagiellon's fiscal situation was problematic from the very beginnig of his reign. The royal sources of revenue were considerably limited. The most important incomes came from the crown property, the escheat of noblemen's estates, the mine regal, the mining undertaking, the royal mint, and the general tax. Initially, the young king was supported by his father, Casimir IV the king of Poland, who granted him probably less than 72 000 Hungarian florins during the years 1471-1473. The crown propety which was part of royal chamber embraced royal towns, monasteries, castles, and domains. The incomes produced by them, especially the so called special tax, were reduced considerably by pawning. This was especially true in case of the monasteries and castles whose importance for the royal chamber was negligible. Vladislaus held permanently only three castles, Karlštejn, the Prague Castle, and Krivoklát. There was about 35 royal towns in Bohemia. The towns paid in chamber the so called town census besides the special tax; despite of the pawning, this all together still was an important king Vladislaus' source of revenue. The towns and partially also the monasteries sought to redeem their own property or chamber payments pawned by the king. The Jews also belonged to the royal chamber, paying to it a special...
Post psychedelic relief
Zdvořáček, Tomáš ; Vaněk, Vojtěch (referee) ; Gabriel, Michal (advisor)
The aim of the bachelor thesis was to create a sculptural form of the Greek Morpheus. In Greek mythology, Morpheus is the son of the sleep god Hypnosis - he is the god of dreams, responsible for what we dream about. Morphea portrays the work as a "graphics card of the sleep construct", an intelligent entity living on the edge of human consciousness. The Greeks imagined him as a little boy with wings on his temples. He understands Morpheus' work as a column of energy processing billions of dreams simultaneously. As part of the bachelor's thesis, a two-and-a-half-meter-high column was modeled and cast into a laminate, covered on the surface with a finely modeled relief in the post-psychedelic style. In searching for the formal language of the relief, the author used the system of mutual connections from the computer game Factorio.
ENOUGH
Giertlová, Elena ; Smetana, Matěj (referee) ; Vaněk, Vojtěch (advisor)
Project deals with the development of a 2D, roleplaying videogame for the computer platform. Theoretical part of the thesis is focused on background of pixelart in videogames, as well as game and storytelling cliche, while both of these aspects are used in the final project. Practical part is the design of characters, enviroment and scenes, and the complete realization of a prototype for pixelart videogame named ENOUGH, with the visual of retro games for old platforms. Its story is being shown as a cliche as well, though with the strong symbolism refering to authors psychique and on the mental health or memories.
Nav
Serebrianska, Daria ; Záhora, Zdeněk (referee) ; Vaněk, Vojtěch (advisor)
The topic of the diploma thesis is the creation of a computer game of the platform genre called "Nav". The work examines the stages of game creation and the position of games in contemporary art. The purpose of this work is to create a game based on Slavic, especially Ukrainian, mythology.
On-road Diagnostic of Vehicle Damper
Vaněk, Vojtěch ; Hejtmánek, Petr (referee) ; Blaťák, Ondřej (advisor)
The diploma thesis deals with the analysis of the effects of shock absorber wear on the driving dynamics of the vehicle. Furthermore, a quarter model of the car was created in the Simulink software, where a procedure for evaluating the condition of the shock absorber while driving the vehicle was created. This procedure was subsequently validated on real measured data from the Hummer H3 car.

National Repository of Grey Literature : 119 records found   beginprevious84 - 93nextend  jump to record:
See also: similar author names
2 Vaněk, Vavřinec
3 Vaněk, Vladan
4 Vaněk, Vladimír
5 Vaněk, Václav
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