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Rendering and Interacting Objects Displaced in a 3D Landscape
Koza, Tomáš ; Kršek, Přemysl (referee) ; Herout, Adam (advisor)
Goal of this bachelor's thesis was to create a system of powerups for program TankGame. This document contents theoretical base for rendering of objects in 3D scene, it describes algorithms used in rendering of these objects. It also contains overview of rendering process and description of concrete graphical engine used in program TankGame. In the end there is description of concrete implementation of renderable objects (powerups) for program TankGame.
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Realistic Rendering Using Radiosity
Janoušek, Jiří ; Kršek, Přemysl (referee) ; Herout, Adam (advisor)
This thesis deals with one of the global illumination algorithms - the radiosity algorithm. There are handled fundamentals of the radiosity algorithm including basic equations and relations. You can see review of possible solutions of this method in use and description of the implementation based on video card and OpenGL rendering. The thesis tries to explain main problems and attitudes to implementation of radiosity briefly, clearly and comprehensibly.
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Java Client for 3D Displaing of Medical Image Data
Bireš, Jiří ; Štancl, Vít (referee) ; Kršek, Přemysl (advisor)
The thesis considers use of Java language in interactive 3D displaying of medical image data. Main point is to find out advantages of using this language in medical visualisations and find suitable tools for its future usage. At the conclusion it evaluates advantages and disadvantages of used technologies and suggests possible development of the appliacation
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Medical Image Data Compression
Balarin, Jakub ; Španěl, Michal (referee) ; Kršek, Přemysl (advisor)
The efficiency of various compress algorithms on medical images is explored in this paper. It try's to find algorithm or group of algorithms with the best compress efficiency. Except classic algorithms the medicine data properties (it contains many similar image points) can be used to reach higher compress level. We verify delta coding efficienty to final compress ratio. At the end the best founded method is presented.
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AeroWorks - Flight History Reconstruction
Pribula, Ondrej ; Kršek, Přemysl (referee) ; Chudý, Peter (advisor)
This Bachelor thesis deals with processing and visualization of flight data. It contains description of flight variables, airplane motion and of the equipment used in visualization. Significant part of the project deals with the description of the application used for flight path reconstruction and visualization of the flight variables. It describes its design, calibration, tools and procedures used.
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OpenSceneGraph
Javorský, Peter ; Kršek, Přemysl (referee) ; Herout, Adam (advisor)
The OpenSceneGraph is an open source high performance 3D graphics toolkit, used by application developers in fields such as visual simulation, games, virtual reality, scientific visualization and modelling.
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