National Repository of Grey Literature 160 records found  beginprevious131 - 140nextend  jump to record: Search took 0.01 seconds. 
Business Cards Generator
Jílek, Josef ; Vlk, Jan (referee) ; Chudý, Peter (advisor)
In these days, business cards are a natural part of the professional and personal lives and fulfills the role of carriers of essential information. This work deals with the creation of web applications, through which everyone can easily create business cards by using predefined templates. It also will serve as simply assistant of designers to obtain a homogeneous data for creating business cards set of company.
Japanese Kanji Character Editor
Pazdírková, Linda ; Chudý, Peter (referee) ; Švub, Miroslav (advisor)
The thesis deals with the analysis of Japanese kanji characters and strokes they consist of. It suggests the possibility of their entry into structures using the implemented vector editor and testing user through drawing characters from the sample.
3D Automobile Racing Simulator
Kantor, Roman ; Chudý, Peter (referee) ; Mikolov, Tomáš (advisor)
This work deals with several methods of computer games creation. I mean especially games which simulate fully dimensional car races, two-player races concretely. There are various methods of solution of the problems, that creation of such games meets, analyzed. Sequentially, the programme that simulates races mentioned above is described. The program practically uses some of the described methods, as well as the grafic library OpenGL.
Visiting Cards Generator
Moučka, Milan ; Chalupníček, Kamil (referee) ; Chudý, Peter (advisor)
Business cards are a popular data medium for providing information nowadays. This bachelor work deals with an application of business cards' generating according to general stated rules. Its result is an application which generates business cards for the PDF document. These are ready to be printed and cut in partial ones.
Fly over Rugged Planet
Pospíšil, Petr ; Chudý, Peter (referee) ; Jošth, Radovan (advisor)
This thesis deals with a 3D visualization of the Earth´s surface in real time. A significant part is dedicated to the buffering of the large amount of data (a height map and textures of Earth) and its effective reading from hard disk directly to the memory of a graphic card. Individual levels of detail of the Earth´s surface are made by GeoMipMapping. The algorithms "horizon" and "frustum culling" are used, which cut off the hidden parts of the planet. The application of the height data is based on a custom algorithm calculating the data directly in the graphic card, in assistance with its vertex and geometry shaders.
Human Face Mimics
Melicher, Alexander ; Chudý, Peter (referee) ; Jošth, Radovan (advisor)
Bachelor's thesis is concerned with the demonstration of human facial gestures, which has been frequently used in developement of computer games and animated movies. The main brief of work was to create 3D model in open-source graphic software Blender. Subsequently, an application for loading of the created model and displaying the model on the screen was developed using a rendering algorithm. The application allow user to create common facial gestures by simple keyboard control. A technigue for moving the vertices was applied to some delimited areas on the face.
Mesh Generating Plugin for Blender
Černák, Michal ; Chudý, Peter (referee) ; Žák, Pavel (advisor)
This work describes automatic generation of trees in open-source 3D graphics application Blender. It also concerns different techniques for generating plants and method.
City Traffic Simulation
Švéda, Pavel ; Švub, Miroslav (referee) ; Chudý, Peter (advisor)
This Master's Thesis deals with the possibilities for the practical usage of traffic simulations as tools for seeking solutions to various kinds of problems such as road traffic flow, the environmental impact of traffic, etc. It contains a description of the basic terms in the area of traffic simulation models, advantages of their practical usage, and furthermore, it describes the basic general methods of and attitudes to the most commonly used traffic simulations. In the second part, the analysis and the design of an original micro traffic simulator are included. Finally, the traffic simulator is implemented and tested on a real traffic situation.
Aerospace - Futuristic Aircraft Cockpit Design
Bílek, Jan ; Bartoň, Radek (referee) ; Chudý, Peter (advisor)
This work describes the visualization design of the flight related quantities in a cockpit of a modern light sport aircraft. It focuses on the utilization of the state of the art trends in flight data displays and introduces the innovative implementation of the aircraft's energy state smart clues that reduce pilots' workload. The initial part of the work presents a research into the flight, engine and navigation data presentation on analog instruments, followed by their illustrative depiction in glass cockpits. Within the framework of this thesis, Microsoft Flight Simulator has been used as a source of the flight related data. Final advances in the display design were introduced through the implementation of the synthetic vision system and a visualization of the virtual tunnel in the sky.
Driving School - Rules of the Road
Porč, Jiří ; Žák, Pavel (referee) ; Chudý, Peter (advisor)
This diploma thesis focuses on a traffic simulator design. The matter of simulation methods is described here as well as a project of a town model, road system and its usage in an implementation in a traffic simulator. The work further explains the principles and techniques for creation of the town model in an editor and it analyzes traffic rules that are necessary for the creation of the simulator of this type. The created simulator uses various engines for its functioning. It would not be possible to continue in further work without their proper adjustment. That is why the installation of the used engines is described in the thesis. Principles of 3D model and texture usage are also explained.

National Repository of Grey Literature : 160 records found   beginprevious131 - 140nextend  jump to record:
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