National Repository of Grey Literature 3 records found  Search took 0.02 seconds. 
Shared Workspace for Collaboration of a Customer and a Designer
Studený, Zdeněk ; Španěl, Michal (referee) ; Beran, Vítězslav (advisor)
The thesis describes the design and creation of user interface made for cooperation of the client and the designer. This UI should motivate to keep the cooperation between the two parties continuous. It uses a concept of gamification which motivates the client. Gamification applies game mechanics into productive activities. The interface is realised in the form of web application aiming to create ahabit of using the application on regular basis. Additionally, the application invokes further project development. Usability testing provided data suggesting that the application helps with better understanding of the working process of the project and encourages the client to develop the project further.
Shared Workspace for Collaboration of a Customer and a Designer
Studený, Zdeněk ; Španěl, Michal (referee) ; Beran, Vítězslav (advisor)
The thesis describes the design and creation of user interface made for cooperation of the client and the designer. This UI should motivate to keep the cooperation between the two parties continuous. It uses a concept of gamification which motivates the client. Gamification applies game mechanics into productive activities. The interface is realised in the form of web application aiming to create ahabit of using the application on regular basis. Additionally, the application invokes further project development. Usability testing provided data suggesting that the application helps with better understanding of the working process of the project and encourages the client to develop the project further.
Možnosti virtuálních světu pro komerční využití
Jergon, Roman ; Pour, Jan (advisor)
Thesis is concerned by virtual worlds and possibilities of their utilization other than are their original purposes. The objectives of this paper are to confront virtual worlds with mass media and their utilization. The author wants to show that virtual worlds are in many aspects similar to mass media. The author also shows possible utilization of virtual worlds for commercial companies, non-profit organizations, research and individuals. Work shows possible options for usage of virtual worlds together with option to cooperate with providers of the virtual world. This cooperation may take two forms. Content alternation means that providers of the virtual world change items or places inside the virtual world into the form desired by client. Providers may even sell their data about events inside the virtual world, thus clients may obtain unique data about human behavior and reaction to e.g. propagation campaign. Confrontation of virtual worlds with the mass media and describing possible utilizations that come from this confrontation, make content of this paper is original.

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