National Repository of Grey Literature 7 records found  Search took 0.01 seconds. 
Between life and death
Veljanoski, Antonio ; MALIMÁNEK, Karel (advisor) ; TRAJKOV, Ivo (referee)
This diploma thesis is focused on film scenes or sequences in which the main characters move from life to death (i.e. they die) and from death to life. The thesis contains a summary and analysis of these scenes from editorial and psychological point of view, as well as from formal point of view. This thesis presents only the most basic examples of the world cinematography. Sequence selection includes a variety of cases that differ from one another. The aim is to analyse the different variations of the examples, which enables the readers of this thesis to understand the importance of editing and film dramaturgy during the creation of film, and it shows how they affect the behavior of the characters from a psychological point of view. Some of the films that deal with this subject are not covered by this diploma thesis because they contain the tools already used in another film that was made earlier and has already been analysed in the text. The thesis focuses mainly on feature films, not on animated ones. This thesis includes a DVD, which contains almost all the analyzed scenes.
Extraordinary Worlds of Katsuhito Ishii
Holý, Šimon ; VALAK, Radim (advisor) ; Pavlíček, Tomáš (referee)
Katsuhito Ishii is without question one of the most interesting Japanese film directors alive. Therefore, goal of this bachelor's work called “Extraordinary worlds of Katsuhito Ishii” is to create a combination of biographical monograph and analysis of his most critically acclaimed and successful film to date that is “Taste of tea”. That movie may come across as imaginary point of intersection of all formal figures and ranges of topics he used in all his films.
Erotica in a puppet animated film
Žák, Vojtěch ; DĚCKÁ, Eliška (advisor) ; Vaněček, Matěj (referee)
Eroticism and pornography in animated puppet film is a niche genre. Nevertheless, it deserves attention for its unique means of expression. The subject matter of this thesis is a reflection on the relationship between corporeality and the puppet in film. It also includes selected auteur independent films and their analysis, in which sexual behavior is the prevalent topic or which contain explicit erotic scenes. The puppet functions as a representation of human body; specifically, within the context of this thesis, of the body in erotic situations. The body of the puppet becomes a representation of our own body. With the emergence of new technologies, we can become a representation of the puppet, which in turn becomes a puppeteer, an animator. The principle of identification with the main protagonist is essential for interpretation of the role and function of the puppet in film. One of the key instruments of interpretation of the role of the puppet in film and understanding its function in film. The chosen theme is accompanied by definitions of key terms and a brief overview of legislation concerning pornographic animated film.
The Aesthetics of the Anime
Lomov, Vladimir ; DĚCKÁ, Eliška (advisor) ; PAVLÁTOVÁ, Michaela (referee)
This work is about animation film and his specific type - japan anime.
Gender, Identity and Sexuality in Japanese Anime
Hoffová, Michaela ; LANGEROVÁ, Viera (advisor) ; PAVLÁTOVÁ, Michaela (referee)
This postgraduate thesis called "Gender, Identity and Sexuality in Japanese Anime", will be dealing with the depiction and grasping of the meaning of gender, sexuality and identity and the overcoming of their traditional borderlines in Japanese anime. The meaning of the word "gender" in this thesis, is primarily referring to it's original meaning, typically used with reference to social and cultural arrangements of gender roles rather than biological differences between sexes, which is how the word "gender" is often misused. This thesis will primarily be an in-depth research of the diverse interpretation of gender, sexuality and identity in Japanese animated film from an anthropological point of view, incorporating history, tradition and social development in Japan, ranging from its very first mythological beginnings up to present day. Japanese animated film is characterized by its broad range of genres and it's diversity, which is derived not only from the richness of its own unique culture and way of thinking, but also by adopting western concepts, which are then moulded together and joined in a new original form. This manner of adopting certain aspects from other cultures and their uniting with Japanese tradition and culture created a rich fertile ground for growth of new concepts of gender, sexuality and identity. It is also thanks to this aspect, that Japanese anime has obtained a huge enthusiastic and devoted fan base all around the world. The aim of this thesis is to illuminate the background of the emergence of different concepts of gender, sexuality and identity in Japanese anime and to point out these aspects in individual film and series productions, which best depict these different concepts.
Film language in the Mind Game(2004) film
Mészáros, Šimon ; BENDOVÁ, Helena (advisor) ; PAVLÁTOVÁ, Michaela (referee)
This thesis attempts to analyze the structure of the film Mind Game (2004). Separate chapters deal with the realations between the film's form a its narrative elements. The key concept for the analysis is that only a part of the story is decipherable due to a mutli-level coding resulting from a combination of elements, such as editing, active and passive narrative, different perspectives of the story as well as some culture-specific Japanese film conventions and references. A study of these structural phenomena is conducted to draft the internal logic of the film's overal message. The film presents an inventive way of working with the narrative and creating links between the characters by introducing these characters' proprietary items. I observe how these items help in exposing the relations between protagonists, one by one, to have all the necessary information in place by the end of the film. Time in the story is rather cyclic than linear, which has interesting consequences for the film's narrative. Time travel is a valid option, however not at the characters' will, but as a matter of causality, cause and effect logic, which is present as one of the layers of the story.
Mamoru Oshii and his Ghost in the Shell
Hoffová, Michaela ; KUBÍČEK, Jiří (advisor) ; DUTKA, Edgar (referee)
This undergraduate thesis deals with an in-depth analysis of the animated film Ghost in the Shell by Mamoru Oshii. It approaches this film from the most relevant perspectives of its production in relation to the medium in which it was created. This analysis breaks down the relationship of the film to the work, style and national culture of its creator, to the cyberpunk genre and to the theme and philosophy which this film deals with. This thesis enlightens the reader to understand the symbolical meanings of the films imagery and narative structure as well as its technical aspects, regarding both the animation technique, sound, music and voiceover as well as its visual aspects analysed in context with the style and distinctivness of japanese animation. The film, with its thought-out detailed structure is intertwined with symbols and hidden meanings, which do not have to be straightforwardly understandable by the viewer. The aim of this thesis is to explain these meanings not only in the relation to the themes with which it deals, but also in the context of the unique culture and traditions of the country in which it was produced. The final part of this thesis also refers to the legacy and influence of this film on other filmmakers all around the world within the boundaries of the cyberpunk and sci-fi genre.

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