National Repository of Grey Literature 46 records found  beginprevious44 - 46  jump to record: Search took 0.01 seconds. 
Robotic Arm - Navigation by Using Axis 214 Camera
Skládanka, Josef ; Hanáček, Petr (referee) ; Zbořil, František (advisor)
This paper is focused on recognizing the position of a cube placed in the working area of the robotic arm Mitsubishi Melfa 6 SL, using digital image from Axis 214 cameras. It briefly describes few techniques which can be used for detecting the position of an object in the image. The main focus is laid on the implemented method, which detects and analyses gaps in the grid plotted in the robot's working area.
Design of a universal robotic system
Hudeček, Vít ; Fojtášek, Jan (referee) ; Zháňal, Lubor (advisor)
This thesis describes the design and construction of modular robotic system. Proposal of its management and simulation parameters given.
Advanced Visual Telepresence System
Davídek, Daniel ; Kopečný, Lukáš (referee) ; Žalud, Luděk (advisor)
The introduction of this document presents some basic principles of visual telepresence with analysis of important aspects of the design. Afterwards there is a brief ovrewview of some of the applications of telepresence systems. Subsequently there is a description of the basic parameters and functions of the human visual perception system including the head motion parameters. This document examines the creation of telepresence apparatus through which is the user able to percieve visual stimuli accross distance. The device consist of camera with wide FOV positioned on the last link of the servo-motor chain with 3 DOF. Camera view is projected into scene in position read from actual motor posture. The scene is perceived through the HMD Oculus Rift (DK1, DK2) where the actual head-orientation read from the HMD inertial sensors is the entered end value for the rotation angles of the servomotors. A \csharp (WPF) program was developed for the controling and setting of motors which handles the byte communication through RS485-USB converter and also configures and starts the telepresence mode. The telepresence scene is drawn with help of SharpDX and SharpOVR - the \csharp wrappers of DirectX and LibOVR.

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