National Repository of Grey Literature 33 records found  previous4 - 13nextend  jump to record: Search took 0.01 seconds. 
Game Interface with Data Projector and Leap Motion
Tomeček, Adam ; Najman, Pavel (referee) ; Zahrádka, Jiří (advisor)
This thesis deals with creating of game interface for projector and palm motion sensor Leap Motion. It describes principles of projection mapping on objects and different types of projection mapping and its use. Practical part deals with designing game interface for Leap Motion and projector and designing of demonstration games. It also describes the procedure of testing created game interface and games programmatically and with users.
Design Proposal for the Switching Mechanism of a Tourist Car Headlamp
Škývara, Tomáš ; Porteš, Petr (referee) ; Ramík, Pavel (advisor)
The purpose of this thesis was to create proposal of mechanism for the tourist shutter, which could replace the original solution for projector currently used by Visteon-Autopal. The thesis was focused on background research of known solutions and proposal of new mechanism. The proposal was processed from mechanical site at first. All proposals were created to get inspiration before final design of tourist shutter for projector.
Game Interface with Data Projector and Leap Motion
Kendra, Matej ; Beran, Vítězslav (referee) ; Najman, Pavel (advisor)
This thesis describes various game interfaces for human and gradually there are shown more modern and common available interfaces. Work closely describes how you can play games on a regular projector and sensors for gestures detection - Kinect and Leap Motion. This work focus on evaluation of aspects of table-game design with these components and also on display view calibration between projector and Leap Motion. Part of the project is devoted to describing the board game Catan, of which rules are taken to write down specification and options of player. According to this knowledge is then described the design of the play-set and the design of several interfaces of the game. Implementation is briefly described and final chapters covers forms of the testing methods of interfaces and testing evaluation from user perspective.
Structured-light 3D scanner
Hadzima, Jaroslav ; Chromý, Adam (referee) ; Jelínek, Aleš (advisor)
3D scanner is a device capable of creating a model using analysis, most commonly from image data. 3D scanners could be divided into two major groups, contact and noncontact scanners. Aim of this study is to interpret problematics of 3D scanning with structured light. Specifically usage of Gray code patterns. There is step by step evaluation of individual hardware and software obstacles and possible errors, from calibration to final point cloud. In next section, there are included tests determining quality, precision and accuracy of scanning with given method. System is applicable to mobile robots and yet fully remotely controlled. The majority of enumerations is taking place in Raspberry Pi 3 model B, just visualization alone is done from computer.
Realization of a structured light 3D scanner
Přikryl, Matouš ; Brablc, Martin (referee) ; Adámek, Roman (advisor)
The beginning of the thesis presents 3D scanner types. Following part describes how the structured light 3D scanners works. It takes into the account whole scanning process and adress problems like calibration, optical triangulation, or surface reconstruction of 3D objects. The second half of the thesis is focused on the implementation of simple 3D scanner, using Machatronics laboratory hardware. It also describes scanners behaviour in different conditions.
High resolution digital light source design for automotive industry
Machač, Petr ; Rubeš, Ondřej (referee) ; Věchet, Stanislav (advisor)
Digital high definition light sources are a new way of communication between car and other road users. By intelligent switching of high beam or projection of various warning or information symbols on the road a lot of even tragic traffic accidents can be prevented. The purpose of this thesis is to explore contemporary automotive lighting technologies, then to choose the appropriate technology for high definition light source and design a prototype of mechatronic lighting systém.
Board Games on Interactive Table
Svoboda, Petr ; Najman, Pavel (referee) ; Beran, Vítězslav (advisor)
This thesis focuses on the application of the tangible user interface and spatial augmented reality principals for playing board games. For this purpose, a system called interactive table was developed. It is both hardware and software solution. The hardware part solves the installation of a depth camera and a projector located above the table. The software solution deals with calibration of the depth camera and projector system using known procedures for camera calibration on the one hand, on the other hand it solves tasks from the field of computer vision. This perceptional part is the core of the whole thesis and for the purposes of playing board games it provides information about the location of the physical game object, physical game board and the calculations of mask for masking distracting objects. An educational application was developed for the purposes of demonstration of the system options. The interactive table offers new possibilities for playing board games in a real-world environment by the combination of the augmented reality elements with real-world objects and the related new user experience.
Projected User Interface - Board Game
Vizina, Petr ; Najman, Pavel (referee) ; Zahrádka, Jiří (advisor)
This paper deals with study of possibilities and use of projected user interfaces, which are based on a camera-projector system.  The purpose is to create functional application, that using projector to display user interface of application and camera for  capturing user interaction with the projected interface. Created application is supposed to be a simulation of board game called "Mill". The result is a functional application of board game, that utilizes tools for calibration of the camera-projector system with physical calibration pattern and hand detection in captured scene.
3D dental scanner
Kotek, Lukáš ; Sekora, Jiří (referee) ; Balogh, Jaroslav (advisor)
The general aim of my master´s thesis is to study the actual principles of 3D scanning, the anatomy of human teeth, use of 3D scanning in dentistry and other medical fields. Another part of this thesis is about software and hardware design of 3D scanning system, which enable us to scan dental casts. This design is using webcam, projector and turntable. The principle of scanning is based on the activ triangulation. The output of 3D scanner is a horde of spots, which are used for reconstruction of a surface. The reconstructed surface is finally saved as .stl format.
The Modelling of The Development of The Middle-Size Building Enterprise Value in The Real Competition of The Czech Republic
Křížovská, Eliška ; Chodasová, Zuzana (referee) ; Hromádka, Vít (referee) ; Kledus, Robert (advisor)
The dissertation thesis is elaborated to the theme “The Modelling of The Development of The Middle-Size Building Enterprise Value in The Real Competition of The Czech Republic“. In the introduction of the dissertation thesis, a relation of the chosen theme to the branch of Forensic Engineering is defined and a survey about a contemporary state of the solved problems is elaborated. Further on, the objectives of the dissertation thesis are stated there namely including a formulation of a problem. The dissertation thesis contains the basic data about the examined middle-size building enterprise of a regional significance and its competitive building enterprises. At all enterprises, a property evaluation by an assessment of a substantial value and a returns’ evaluation by a method DCF Entity are carried out. The component of the dissertation thesis is a proposal of a simple expert standard containing methodical recommendations at an assessment of a value of a building enterprise of a regional significance. This is the essential contribution of the dissertation thesis for the branch Forensic Engineering whose starting ascertainments are practical pieces of knowledge and experience with the behaviours of the middle-size building enterprises in a period of a financial crisis.

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