National Repository of Grey Literature 306 records found  beginprevious215 - 224nextend  jump to record: Search took 0.01 seconds. 
Software Module for Point Clouds Display in Virtual Reality
Bařinka, Martin ; Chromý, Adam (referee) ; Žalud, Luděk (advisor)
Goal of this bachelor's thesis is development of application for rendering multispectral pointclouds, meshes and transparent meshes. Input data can be generated by different types of scaners. This thesis describes types of equipment for virtual reality display. There are basic data about virtual reality history, compares popular formats for 3D model storage. Thesis describes program features and contains user guide. Finally there is analysis and evaluation of each optimalisation at defined conditions.
Lifestyle of the virtual reality users
CHUDÝ, Pavel
The theme of this bachelor thesis is "Life style of users of virtual reality". In the theoretical part, the reader is introduced with a brief history of virtual reality, where he is presented with the predecessors of today's devices and significant milestones in the technology of virtual reality. For a better understanding of the content, there are several definitions of virtual reality, and an overview and description of some of the most well-known devices, through which virtual reality can be accessed, together with their advantages and disadvantages. In subsequent chapters are briefly described possibilities of virtual reality and benefits of its usage in different areas. In the theoretical part of the thesis is also described the environment of application AltspaceVR, in which a qualitative research survey was carried out through semi-structured interviews. Since virtual reality is quite new technology, this work also briefly mentions the negative impact of virtual reality on humans. Chapter Lifestyle then introduces basic definitions and their comparisons, and then deals in more detail with the individual elements of lifestyle. At the end of the theoretical part, the specifics of the various age groups, i have met during the research survey, are described. Within the practical part of the thesis a qualitative research survey was realized in the form of a semi-structured interview with users of virtual reality, directly in the virtual environment of AlstpaceVR application. The aim of the practical part was to analyze case studies, based on individual users' answers, to answer research questions and to find out what is the lifestyle of users of virtual reality.
Visual tracking systém pro UAV
KOLÁŘ, Michal
This master thesis deals with the analysis of the current possibilities for object tracking in the image, based on which is designed a procedure for creating a system capable of tracking an object of interest. Part of this work is designing virtual reality for the needs of implementation of the tracking system, which is finally deployed and tested on a real prototype of unmanned vehicle.
The Problem of Communication between Man and Machin in Contemporary Visual Culture
Horáková, Petra ; Řehořová, Irena (advisor) ; Ivan, Michal (referee)
In present diploma thesis called The Problem of Communication between Man and Machine in Contemporary Visual Culture I will analyse the movie by Spike Jonze called Her (2013), in which the topic of interconnection between Artificial Intelligence and real human world is presented. I will deal mostly with the themes of virtual reality and communication between man and computer. The thesis is divided into two parts. The first is based on the analysis of chosen theories of new media in order to reveal the theoretical foundation of the theme of interaction between the man (as human body) and machine (as computer); also I will analyse the development in the fiedl of AI to describe various forms of human-computer communication. The second part of the thesis is based on the case study/analysis of the movie Her, in which the theme of communication between human and computer is presented. In the first part of the thesis I will follows ideas of Lev Manovich, Marshall McLuhan, Pierre Lévy, Paul Virilio, John Searle, Jakub Macek and Mark B. N. Hansen. Keywords Machine, artificial intelligence, virtual reality, new media, computers, internet
Virtual Reality: Technology Demo Using Oculus Rift
Hladyuk, Yuriy ; Najman, Pavel (referee) ; Kobrtek, Jozef (advisor)
This thesis describes device Oculus Rift and how it can be integrated with OpenGL. It will present an introduction to virtual reality, head-mounted display, best practices and Oculus Rift SDK to the reader. The thesis describes design and implementation of application for Oculus Rift integrated with OpenGL. Additionally, measurements and performed tests will be discussed. The application was tested with 43 users.
Game in Virtual Reality
Čeleďa, Jan ; Kapinus, Michal (referee) ; Najman, Pavel (advisor)
Headsets for virtual reality registered noticeable progress in the last few years in bothavailability for a wider audience and in innovation. New technologies are bringing in a lotof changes and upgrades in the manipulation of user perception with virtual worlds, higherquality image and better power supply. The goal of this work was the creation of an actiongame in virtual reality. It is a simulation of duck hunting with a double-barreled shotgun ina rural environment. During the development, we focused on authentic gun handling andoperation. The headset chosen for this was the HTC Vive. The application is created in afree engine named Unity and is coded in the C# language.
Graphical Interface for Head-up Display
Pomikálek, Jiří ; Vlk, Jan (referee) ; Chudý, Peter (advisor)
This bachelor thesis addresses the visualization of flight data. The aim of the thesis is to design and implement the visual interface of a head-up display. Emphasis is placed on using the right symbology, maintaining the clarity of the flight information and simultaneously integrating application into a flight simulator with motion platform, using virtual reality technologies.
Creation and Demonstration of Assets for VR Application
Zouhar, Marek ; Tóth, Michal (referee) ; Milet, Tomáš (advisor)
This thesis deals with the concept of virtual reality, its history, present-day possibilities and available devices and technologies for virtual reality and ways of creating assets such as models, textures and animations for virtual reality applications. The practical part of this work deals with design and creation of three-dimensional models, textures, animations and environment for use in interactive application in virtual reality and also with design and creation of such application to demonstrate their use.
VR Interactive Application
Novotný, Miroslav ; Tóth, Michal (referee) ; Milet, Tomáš (advisor)
The goal of this thesis is to learn about virtual reality and the aspects of the development for this platform. The next goal is to find well suited development environment for the application and test the capabilities and limits of them both. The thesis will be completed by designing, implementing and then testing the aplication using knowledge learnt.  
Vývoj v oboru virtuální reality - analýza stávajících podniků v Praze
Moroz, Bohdana ; Štěrbová, Ludmila (advisor) ; Halík, Jaroslav (referee)
This thesis analyses the development of virtual reality industry. The theoretical part of this paper is dedicated to the evolution of virtual reality industry throughout the years, it identifies main reasons why virtual reality did not become viral in the past and provides a correlation between the prices for VR headsets and level of technology adoption. Also, it describes which stage of industry life cycle virtual reality is and compares it with the technology adoption process. In this part of the thesis, also, are analysed businesses that operate in Prague and their role in the adoption of new technology. The practical part of this paper is the result of quantitative research conducted in order to understand what percentage of people have already tried virtual reality services, to evaluate their experiences and to figure out who is the typical consumer of VR offering business in Prague based on customers of Torch VR in a period between August 2016 and beginning of April 2017.

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