National Repository of Grey Literature 27 records found  previous11 - 20next  jump to record: Search took 0.01 seconds. 
Minimal Representation of the Božetěchova Complex
Král, Tomáš ; Beran, Vítězslav (referee) ; Herout, Adam (advisor)
The document describes developing graphical application with limited size. It describes suitable techniques for a polygonal mesh's compression. The second part is focused on practical usage of this techniques for developing scene in 3D modeling environment and also describes how to transfer this model to the executable file. The work attends to optimalizations of source code compilation and executables compression at the final chapters.
Graphics Demo in 128kB
Záleta, Martin ; Polok, Lukáš (referee) ; Vanek, Juraj (advisor)
This paper describes the key elements in the process of making simple 3D graphic animations (demos) with the main focus on minimalizing the amount of external resources such as dynamic libraries, textures and models. The resulting application is comprised of a window created using WinAPI, which is filled with a fully operational scene, that uses the environment of OpenGL and OpenGL Shading Language for the control over displaying the whole scene, its lightning and textures.
Graphics Intro 64kB Using OpenGL
Sykala, Filip ; Polok, Lukáš (referee) ; Jošth, Radovan (advisor)
The bachelor thesis deals with techniques to create a small executable program with a limited size to 64kB. Describes how to use OpenGL for such purposes. More specifically, it deals with one implementation of such a program demonstrates programming techniques.
Innovative Game Demo in Unity
Schneider, Michael ; Chlubna, Tomáš (referee) ; Milet, Tomáš (advisor)
The goal of this thesis is a development of innovative game demo in the Unity engine. In the thesis is description of the most important systems of this engine. At the same time, the development of innovative concept is described. It is implemented as a demo and implementation of it is also discussed here. Part of the demo is editor, which allows to create new levels. The innovative concept of demo is to use energy transformations to successfully solve levels.
Graphics Intro 64kB Using OpenGL
Pinter, Jan ; Španěl, Michal (referee) ; Herout, Adam (advisor)
This paper deals with graphics intro (demo) 64 kB creation issues. It analyses and describes problems involving effective use of minimum data space assigned and presents basic techniques used with those specific types of programs as mentioned above. It also describes a way of specific, interesting graphic effects and elements realization, their possible optimization and visual improvement.
Graphics Intro 64kB Using OpenGL
Sykala, Filip ; Polok, Lukáš (referee) ; Jošth, Radovan (advisor)
The bachelor thesis deals with techniques to create a small executable program with a limited size to 64kB. Describes how to use OpenGL for such purposes. More specifically, it deals with one implementation of such a program demonstrates programming techniques.
Graphics Demo in 128kB
Záleta, Martin ; Polok, Lukáš (referee) ; Vanek, Juraj (advisor)
This paper describes the key elements in the process of making simple 3D graphic animations (demos) with the main focus on minimalizing the amount of external resources such as dynamic libraries, textures and models. The resulting application is comprised of a window created using WinAPI, which is filled with a fully operational scene, that uses the environment of OpenGL and OpenGL Shading Language for the control over displaying the whole scene, its lightning and textures.
Graphics Intro 64kB Using Ray Tracing
Krupa, Martin ; Navrátil, Jan (referee) ; Herout, Adam (advisor)
The object of my bachelor's thesis was to get acquainted with phenomenon of graphics intro with limmited size, to study actual display techniques, which are using real-time ray tracing and make own graphics intro by using these techniques and executable of this intro is limmited to 64kB. The work also briefly introduces history of making graphics intros and reasons for their creation. It contains description of techniques used to create intro and comparation of them. This work also describes own implementation of aplication and its results. Finally there is evaluation of thesis and ways of improvements.
Graphics Intro 64kB Using OpenGL
Juránková, Markéta ; Havel, Jiří (referee) ; Herout, Adam (advisor)
The aim of the master's thesis is to create a graphic intro with the limited size of 64kB. Brief history of a demoscene and the graphics library OpenGL is introduced in the following text. The main part of the work is a description of minimal graphics techniques used in a creative process and their further application in the final programme.
Graphics Intro 64kB Using OpenGL
Burkot, Martin ; Polok, Lukáš (referee) ; Herout, Adam (advisor)
This thesis deals with the creation of minimal graphics intro. Intro size is not extending 64kB. The base of the intro is procedurally generated terrain supplemented with procedural vegetation and texture representing clouds. It also has terrain texture and imported 3D models. As background music is music playing.

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