National Repository of Grey Literature 619 records found  beginprevious582 - 591nextend  jump to record: Search took 0.00 seconds. 
Estimation of Object Parameters from Images
Přibyl, Bronislav ; Hradiš, Michal (referee) ; Zemčík, Pavel (advisor)
Rapid expansion of communication technologies in last decade caused increased volume of information which is beeing generated and shared by people and organisations. It is permanently harder to identify relevant content today because of absence of tools and techniques which may support mass information management. As today's media have rather multimedial character image information is even more important. This project describes software for automatic estimation of predefined object parameters from images. A C++ implementation of this algorithm is also described.
Optimized Ray Tracing
Brich, Radek ; Herout, Adam (referee) ; Zemčík, Pavel (advisor)
Goal of this work is to write an optimized program for visualization of 3D scenes using ray tracing method. First, the theory of ray tracing together with particular techniques are presented. Next part focuses on different approaches to accelerate the algorithm. These are space partitioning structures, fast ray-triangle intersection technique and possibilities to parallelize the whole ray tracing method. A standalone chapter addresses the design and implementation of the ray tracing program.
Optical Field Calculations in GP-GPU
Srnec, Erik ; Polok, Lukáš (referee) ; Zemčík, Pavel (advisor)
This work describes a relatively new technique designed to write highly parallel programs, that name is OpenCL. It is intended for both GPU and CPU and other parallel processors. Libraries used by the processor architecture, which includes a large number of small cores. These cores are not as comprehensive as conventional processors and is therefore suitable for calculations, which are many and they are simple. It is this property could, under certain conditions, accelerate the calculation of the hologram, namely the calculation of the optical field. While the calculation itself is simple, but the amount of processed data is large and therefore slow. The work also contain the basic concepts of explanation of optical and digital holography.
Analysis of General Polygon Boolean Operation Algorithms
Daněk, Tomáš ; Zemčík, Pavel (referee) ; Beran, Vítězslav (advisor)
This thesis deals with general polygon boolean operation algorithms. Boolean operations are e.g. intersection, union or difference. A general polygon can be e.g. a selfinterecting polygon with inner hole. Clipping of polygons against a rectangular window is probably the most familiar boolean operation on polygons. At first, basic definitions are listed. Then the principles of a selected set of boolean operation algorithms are reviewed. Finally, a complex comparison of the algorithms is undertaken. Performance as well as the ability to handle degenerate cases are tested. The output of this thesis is an overall evaluation of algorithm properties and a dynamic library that contains the implementation of all of the tested algorithms.
Visualization and Modelling of Molecules and Crystalles
Bubník, Václav ; Chudý, Robert (referee) ; Zemčík, Pavel (advisor)
Aplikace pro vizualizaci a modelování molekul nejsou dosud příliš poznamenány současným hardware vyvinutým pro potřeby počítačových her. Cílem projektu je navrhnout intuitivní rozhraní s novými widgety specializovanými na atomové struktury a vizualizací využívající moderní hardware grafických karet. Důležitou částí je také dosažení vysoké přesnosti modelování, obvykle dostupné pouze u profesionálních CAD programů.
Development of 3D Applications in Blender
Opletal, Martin ; Láník, Aleš (referee) ; Zemčík, Pavel (advisor)
Thesis is focused on evaluation of available tools for 3D application development. In one selected tool (Blender) is created computer game. This game demonstrates Blender's capabilities. The process of creating is recorded in a case study for the possible purposes of own complex games development.
Online Business Cards Generator
Turic, Matúš ; Zemčík, Pavel (referee) ; Beran, Vítězslav (advisor)
Vizitky jsou stále nedílnou součástí marketingu. Vizitka představuje snadný způsob výměny základních kontaktních informací mezi jednotlivci. Tato bakalářská práce se zabýva popisem a tvorbou webové aplikace, pomocí níž si bude každý moci vytvořit vlastní vizitku podle předem připravených šablon. Výsledkem webové aplikace je PDF soubor s vytvořenými vizitkami.
Radar Altimeter for Ultralight Aircraft
Absolon, Marek ; Zemčík, Pavel (referee) ; Maršík, Lukáš (advisor)
The main topic of this paper is a radar ranging for use in an aircraft altitude measurement. This should help beginner pilots in practicing landing and take off.   To achieve this aim, we chose to use continuous-wave radars with frequency modulation (FMCW). Our solution is based on linear frequency modulation method using triangular modulation pattern.   During the testing, it was found out, that radars with 24 GHz bandwidth have a range resolution from 1 meter (depending on modulation depth) to 13 metres. This range is sufficient for usage in training of takeoffs and landings, which is the real purpose of this paper. Another good finding is, that during takeoff and landing, there is minimal occurrence of doppler frequencies.   Final algorithm works on principle of two currently processed spectrums, which are substracted. Afterwards, found peaks are validated on current spectrum.
Parametric Geometry Sketch Tool
Čižmarik, Roman ; Klepárník, Petr (referee) ; Zemčík, Pavel (advisor)
The aim of this work is to design and implement parametric geometry sketchtool. The solution to this problem consists of two parts, to create a library of base dynamic geometry functions and GUI. Functionality of the created library will be demonstrated by two user interfaces, each using the library in different way. Using the resulting library and toolkit Qt allows to quickly and easily create new geometric sketchtools.
Strategy for Game Systems
Švestka, Marek ; Tóth, Michal (referee) ; Zemčík, Pavel (advisor)
This thesis resolves the artificial intelligence representation in computer games. The goal was to find it's suitable interpretation methods. The issue was solved with "map"implementation, which is the n-dimension matrix holding the information about current game state for the concrete player. There were various types of these matrixes used in this thesis. Furthermore was designed a way to evolve computer opponents during the gameplay and created an algorithm, that gives the idea of the space in which it is located. Benefit from this thesis is a solution that makes artificial adversary close to human gameplay behavior. The outcome could also be used in simulators for military battles in real world.

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