National Repository of Grey Literature 58 records found  previous3 - 12nextend  jump to record: Search took 0.00 seconds. 
Design of Payment Options for E-commerce of the Company
Bedecs, Jakub ; Zahrádka, Jiří (referee) ; Luhan, Jan (advisor)
This master's thesis deals with the design of a suitable payment system for a newly emerging e-shop. It analyzes the e-business environment and informs about existing payment methods, their advantages and disadvantages. Last but not least, this thesis deals with the development of electronic payments in the Czech Republic. The main part of the work is the analysis of various payment methods and their comparison on several levels.
Game Interface with Data Projector and Leap Motion
Tomeček, Adam ; Najman, Pavel (referee) ; Zahrádka, Jiří (advisor)
This thesis deals with creating of game interface for projector and palm motion sensor Leap Motion. It describes principles of projection mapping on objects and different types of projection mapping and its use. Practical part deals with designing game interface for Leap Motion and projector and designing of demonstration games. It also describes the procedure of testing created game interface and games programmatically and with users.
3D Object Rendering into Real Environments Using Mobile Devices
Švehla, Ján ; Zahrádka, Jiří (referee) ; Beran, Vítězslav (advisor)
Tato bakalářská práce je zaměřená na problémy vyskytující se při tvorbě aplikace pro mobilní zařízení využívající rozšířenou realitu. Jako vyvíjená aplikace byla zvolena jednoduchá strategická hra. Tato práce provede čtenáře základními tématami a problémy rozšířené reality, jejího využití a možnostech na mobilních zařízeních a samotným návrhem a implementací vyvíjené aplikace. Výsledek této práce je možno využít pro vývoj mobilních her nebo obecních aplikací využívajících rozšířenou realitu.
Augmented User Interface
Zahrádka, Jiří ; Beran, Vítězslav (referee) ; Španěl, Michal (advisor)
This thesis falls into a field of user interface design. It focuses on tangible user interfaces which utilize a camera and projector to augment physical objects with a digital information. It also includes description of calibration of those devices. The primary object of this thesis is the implementation of an augmented user interface for application windows management. The system consists of a stationary camera, overhead projector and movable tangible objects - boards. The boards are equipped with fiducial markers, in order to be tracked in a camera image. The projector displays the conventional desktop onto the table and the tangible objects. For example, application windows can be projected onto some boards, while the windows move and rotate simultaneously with the boards.
3D Drawing Using Leap Motion
Semerák, Jakub ; Zahrádka, Jiří (referee) ; Najman, Pavel (advisor)
The goal of this thesis was to create a simple 3D drawing application that uses Leap Motion controller. This application was designed to test gesture-based interaction versus keyboard controls. It was found that gesture-based interaction is not as effective as interaction combined with keyboard. However, when users interact with the application for a prolonged period of time, the noticeable acceleration of gesture-based interaction could be observed.
3D Scene Reconstruction from Images
Fuchsík, Ondřej ; Zahrádka, Jiří (referee) ; Španěl, Michal (advisor)
This bachelor thesis deals with scene reconstruction from images using RGB--D senzo Microsoft Kinect. The aim of the work is to create model of the room in form of points from scanned data, from witch is created plan of the interior. A large part of the work deals with the point cloud registration, thus existing methods and their descriptions. Further, a projection of points on a plane and detection of edges in the obtained image are discussed. The work experimentally examines the influence of recording and the recorded environment on results.
Application Control Using Gestures
Lengál, Tomáš ; Zahrádka, Jiří (referee) ; Najman, Pavel (advisor)
This bachelor thesis deals with application control using sensor Microsoft Kinect. The main goal is to explore the possibility and the suitability of the sensor for gesture recognition and their using in control application. The work focuses on three main tasks. Namely, menu control, rotation control and trimming control.
Moving Persons Detection and Tracking
Johanová, Daniela ; Zahrádka, Jiří (referee) ; Španěl, Michal (advisor)
This bachelor's thesis deals with the person detection using RGB-D Microsoft Kinect sensor. Human body detector is based on the method Combohod which uses both color and depth information from Kinect sensor. The aim of the thesis was to create a person detector whose functionality is demonstrated by proposing a statistical application that collects statistical information about the people who passed the shop window. At the end of the thesis the experiments with the detector under varios different conditions are described.
Hiding Moving Objects in Video Sequences
Dostál, Martin ; Zahrádka, Jiří (referee) ; Španěl, Michal (advisor)
Hiding moving objects in video sequences is an interesting topic in computer vision. In this thesis, a real-time single object tracking and removal method is proposed. An input video is assumed to be captured with static video camera. Motion detection is based on a background subtraction using Mixture of Gaussians as the representation of background. The object tracking is realized by a combination of blobs comparison and computation of optical flow using Lucas-Kanade method. Consequent object removal makes use of created background model.
Object Detection Using Kinect
Švec, Ján ; Zahrádka, Jiří (referee) ; Španěl, Michal (advisor)
This bachelor's thesis deals with the object detection using Kinect. Kinect is a motion sensing input device by Microsoft company for the Xbox 360 video game console. The objective of this work was to evaluate the existing approaches and practices for the detection not only using the image from the camera but also depth map (RGB-D sensor). The work deals in details with RoboEarth tool, its installation, settings, creation of 3D model and the detection. Performance of the RoboEarth tool was in the work investigated experimentally and also evaluated.

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