Original title: Ladění GLSL
Translated title: Tool for GLSL Shader Debugging
Authors: Sabela, Ondřej ; Pečiva, Jan (referee) ; Milet, Tomáš (advisor)
Document type: Master’s theses
Year: 2025
Language: eng
Publisher: Vysoké učení technické v Brně. Fakulta informačních technologií
Abstract: [eng] [cze]

Keywords: GLSL; injekce; instrumentace; krokování; ladící program; OpenGL; přepisování kódu za běhu; sada nástrojů; sdílená knihovna; shader; Visual Studio Code.; Vulkan; debugger; GLSL; inspection; instrumentation; interception; interposition; on-the-fly code rewriting; OpenGL; shader; shared library; step-through; toolkit; Visual Studio Code.; Vulkan

Institution: Brno University of Technology (web)
Document availability information: Fulltext is available in the Brno University of Technology Digital Library.
Original record: https://hdl.handle.net/11012/255115

Permalink: http://www.nusl.cz/ntk/nusl-685354


The record appears in these collections:
Universities and colleges > Public universities > Brno University of Technology
Academic theses (ETDs) > Master’s theses
 Record created 2025-07-05, last modified 2025-07-05


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