Original title:
Procedurální herní prvky na základě zvuků
Translated title:
Procedural Sound-Based Elements in Games
Authors:
Ješko, Patrik ; Milet, Tomáš (referee) ; Polášek, Tomáš (advisor) Document type: Bachelor's theses
Year:
2024
Language:
eng Publisher:
Vysoké učení technické v Brně. Fakulta informačních technologií Abstract:
[eng][cze]
Táto bakalárska práca sa zaoberá manipuláciou objektov v hernom prostredí Unity na báze hudby. V tomto projekte sa pozrieme na Rýchlu Fourierovu Transformáciu, detekciu nástupov, generáciu dôb a vhodnú funkcionalitu v Unity. Testovanie s uživateľmi a experimentácia demonstrujú potenciál navrhnutej implementácie a funkcionalite pluginu. Zámer tohto projektu je inšpirovať inováciu v tejto sfére a využiť hudbu ako kreatívny nástroj do nie len hier ale aj ostatných digitálnych medii.
This thesis explores music-driven object manipulation in the Unity game engine, which offers a versatile toolset for artists and creators looking to integrate dynamic elements based on background music. This project implements Fast Fourier Transform using an external library, Onset Detection, beat generation, and related functionalities within Unity. Consumer testing and experimentation demonstrate the potential of the plugin's implementation and functionality. By creating this proof of concept, the intention is to inspire further innovation in this area and leverage music as a creative tool in not only game design but other media as well.
Keywords:
Analýza zvukou; Detekcia nástupov; Dynamické prostredie; Generovanie dôb; Herné prostredie Unity; Rýchla Fourierova Transformácia; Beat Generation; Dynamic environment; Fast Fourier Transform; Onset Detection; Sound analysis; Unity Game Engine
Institution: Brno University of Technology
(web)
Document availability information: Fulltext is available in the Brno University of Technology Digital Library. Original record: https://hdl.handle.net/11012/249411