Original title:
Vertex/Pixel shadery v realtime renderingu
Translated title:
Vertex/Pixel Shaders in Realtime Rendering
Authors:
Ligmajer, Jiří ; Havel, Jiří (referee) ; Švub, Miroslav (advisor) Document type: Bachelor's theses
Year:
2009
Language:
cze Publisher:
Vysoké učení technické v Brně. Fakulta informačních technologií Abstract:
[cze][eng]
Moje bakalářská práce se zabývá vertex a pixel shadery. Jejich vznikem, jak fungují a jakým programovacím jazykem se dají implementovat. Součástí této práce je i tutoriál, který popisuje teorii a implementaci tří mnou zvolených realtime zobrazovacích technik. Na závěr jsou zhodnoceny dosažené výsledky u každé techniky.
My bachelor's thesis is about vertex and pixel shaders. It is engaged in evolution, funcionality and usage of shaders in realtime graphics. This bachelor's thesis also includes tutorials, that are describing theory and implementation of three realtime rendering techniques, which were chosen by me. Results of my realtime techniques are evaluated at the end of my book.
Keywords:
depth map.; fixed; fragment; GLSL; motion blur; OpenGL; Phong shading; pipeline; pixel; processing; Realtime; self-shadowing; shader; shadow map; transformations; vertex; depth mapa.; fixed; fragment; GLSL; motion blur; OpenGL; Phong shading; pipeline; pixel; processing; Realtime; self-shadowing; shader; stínová mapa; transformace; vertex
Institution: Brno University of Technology
(web)
Document availability information: Fulltext is available in the Brno University of Technology Digital Library. Original record: http://hdl.handle.net/11012/54654