Original title:
Faktor strachu u herní umělé inteligence
Translated title:
Fear Factor of Gaming Artificial Intelligence
Authors:
Mištík, Matej ; Materna, Zdeněk (referee) ; Chlubna, Tomáš (advisor) Document type: Bachelor's theses
Year:
2022
Language:
slo Publisher:
Vysoké učení technické v Brně. Fakulta informačních technologií Abstract:
[slo][eng]
Cieľom tejto práce je prezentovať faktor strachu pomocou hernej umelej inteligencie. Práca sa zameriava na interakciu hráča~s umelou inteligenciou, ktorej faktor strachu je riešený pomocou vyhodnocovania komplexných podmienok a následného výberu stavu chovania. Vytvorený systém funguje pre boj a útek umelej inteligencie. Prínosom tejto práce je zavedenie ľudskej emócie, a to strachu, hernej AI pre herný engine Unity.
The goal of this thesis is to present the fear factor by gaming artificial intelligence. The work focuses on the player's interaction with artificial intelligence, whose fear factor is addressed by evaluating complex conditions and the subsequent selection of the state of behaviour. The created system works for combat and escape of artificial intelligence. The outcome of this thesis is the implementation of human emotion, mainly the fear for gaming artificial intelligence in the enviroment of Unity engine.
Keywords:
AI; Artificial Inteligence; C\#; Fear Factor; FPS; Game; Simulation; Unity
Institution: Brno University of Technology
(web)
Document availability information: Fulltext is available in the Brno University of Technology Digital Library. Original record: http://hdl.handle.net/11012/207291