Original title: Implementace algoritmu Seamless Patches for GPU-Based Terrain Rendering
Translated title: Seamless Patches for GPU-Based Terrain Rendering Algorithm Implementation
Authors: Jozefov, David ; Polok, Lukáš (referee) ; Bartoň, Radek (advisor)
Document type: Master’s theses
Year: 2011
Language: cze
Publisher: Vysoké učení technické v Brně. Fakulta informačních technologií
Abstract: [cze] [eng]

Keywords: 3D computer graphics; DirectX; LOD; Seamless patches; terrain rendering; XNA; 3D počítačová grafika; DirectX; LOD; Seamless patches; XNA; zobrazování terénu

Institution: Brno University of Technology (web)
Document availability information: Fulltext is available in the Brno University of Technology Digital Library.
Original record: http://hdl.handle.net/11012/187611

Permalink: http://www.nusl.cz/ntk/nusl-556670


The record appears in these collections:
Universities and colleges > Public universities > Brno University of Technology
Academic theses (ETDs) > Master’s theses
 Record created 2024-04-02, last modified 2024-04-03


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