Original title:
Generátor 2D herní mapy
Translated title:
Map Generator for 2D Games
Authors:
Németh, Marek ; Chlubna, Tomáš (referee) ; Starka, Tomáš (advisor) Document type: Bachelor's theses
Year:
2023
Language:
slo Publisher:
Vysoké učení technické v Brně. Fakulta informačních technologií Abstract:
[slo][eng]
Cieľom práce je implementácia procedurálneho generátoru dvojdimenzionálneho herného sveta. Herný svet pozostáva z blokov tvoriacich konečné pole prvkov v mriežke. Generovaný terén obsahuje niekoľko biómov, dva typy jaskýň. Herná mapa obsahuje objekty a pozadia. Druhou časťou je implementácia editoru na vizualizáciu mapy.
The goal of this thesis is to implement a procedural generator for a two-dimensional world. The world consists of blocks in an array representing a grid. The generated terrain contains a few biomes and two types of caves. The map contains objects and backgrounds. The second part of the thesis is the implementation of an editor for visualization.
Keywords:
2D map editor; engine; Perlin noise; procedural generation
Institution: Brno University of Technology
(web)
Document availability information: Fulltext is available in the Brno University of Technology Digital Library. Original record: http://hdl.handle.net/11012/211072