Original title:
Umělá inteligence pro strategické hry
Translated title:
Artificial Intelligence for Strategy Games
Authors:
Ščevik, Ľuboš ; Milet, Tomáš (referee) ; Matýšek, Michal (advisor) Document type: Bachelor's theses
Year:
2022
Language:
cze Publisher:
Vysoké učení technické v Brně. Fakulta informačních technologií Abstract:
[cze][eng]
Táto bakalárska práca sa zaoberá umelou inteligenciou pre strategické hry v reálnom čase. Pri tvorbe umelej inteligencie sa využila metóda Monte Carlo. Hra, spolu s umelou inteligenciou, bola vytvorená v hernom engine Unity.
This bachelor thesis deals with artificial intelligence in real-time strategy games. The Monte Carlo method was used in the creation of artificial intelligence. The game, along with artificial intelligence, was made using the Unity game engine.
Keywords:
Artificial intelligence; Lanchester; Lanchester Square Law; Minmax; Monte Carlo; Real-Time strategic game; Unity; Lanchester; Lanchesterovo mocninové pravidlo; Minmax; Monte Carlo; Strategická hra v reálnom čase; Umelá inteligencia; Unity
Institution: Brno University of Technology
(web)
Document availability information: Fulltext is available in the Brno University of Technology Digital Library. Original record: http://hdl.handle.net/11012/207411