Original title: Hluboké učení AI v herních prostředích
Translated title: Deep Learning AI in Game Environments
Authors: Glós, Kristián ; Bobák, Petr (referee) ; Polášek, Tomáš (advisor)
Document type: Bachelor's theses
Year: 2021
Language: slo
Publisher: Vysoké učení technické v Brně. Fakulta informačních technologií
Abstract: [slo] [eng]

Keywords: Agents; AI; Deep Learning; Evolution Strategies; GAIL; Game environments; Genetic Algorithms; Imitation Learning; Machine learning; Markov Decision Process; Neural network; Neuroevolution; Neuroevolution of Augmented Topologies; Proximal Policy Optimalization; Q-Learning; Reinforcement Learning; rewards and penalties; Unity;   ML-agents

Institution: Brno University of Technology (web)
Document availability information: Fulltext is available in the Brno University of Technology Digital Library.
Original record: http://hdl.handle.net/11012/199428

Permalink: http://www.nusl.cz/ntk/nusl-444824


The record appears in these collections:
Universities and colleges > Public universities > Brno University of Technology
Academic theses (ETDs) > Bachelor's theses
 Record created 2021-06-27, last modified 2022-09-04


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