Název:
Umělý hráč pro karetní hru Hearthstone
Překlad názvu:
Artificial Player for Hearthstone Card Game
Autoři:
Ohman, Ľubomír ; Gemrot, Jakub (vedoucí práce) ; Mráz, František (oponent) Typ dokumentu: Bakalářské práce
Rok:
2016
Jazyk:
slo
Abstrakt: The goal of this work was to create an artificial agent that is able to learn how to play Hearthstone with given deck of cards. We decided to use Q-learning algorithm to achieve it. The side effect of this work is the transformation of the simple simulator of Hearthstone into the framework for developing Artificial Intelligence in this game. For the purpose of training and evaluation, commonly played strategies served us as inspiration for the testing agents that we developed. This work contains comparison of the table representation of Q-function and the neural network approximation of it. The original goal was fulfilled partially. We were successful in the creation of the learning agent but he is only able to learn one specific strategy.
Klíčová slova:
Hearthstone; karetní hra; umělý hráč; artificial player; card game; Hearthstone