Národní úložiště šedé literatury Nalezeno 7 záznamů.  Hledání trvalo 0.00 vteřin. 
Mobile Game for Practicing English Vocabulary
Hubík, Antonín ; Kanich, Ondřej (oponent) ; Dyk, Tomáš (vedoucí práce)
The goal of this thesis was to design and implement a multi-platform educational mobile game for practicing and expanding English vocabulary. The game is based on the rules of word chain and similar word games and implemented as an online player versus player mode. The application is implemented in C# and XAML, making use of the .NET platform. The mobile client depends on remote services for its operation. These services were deployed using appropriate cloud services and integration options of the Microsoft Azure platform. An Android version of the application was published on Google Play in limited access for testing and tried on a closed group of users and their devices. Based on user feedback collected from this testing, further improvements were suggested in the areas of removing technical shortcomings and additional functionalities.
Educational Cross Platform Mobile Game for Youngsters
Janeček, David ; Hynek, Jiří (oponent) ; Pastushenko, Olena (vedoucí práce)
This thesis is about developing cross platform educational game for mobile devices. First, it lays out related theory and analysis of existing solutions. That is followed by description of some ways to create such game. Finally, there is draft, development and testing of the game using Unity game engine.
Mobile Game for Practicing English Vocabulary
Hubík, Antonín ; Kanich, Ondřej (oponent) ; Dyk, Tomáš (vedoucí práce)
The goal of this thesis is to design and implement a multi-platform educational mobile game for practicing and expanding English vocabulary. The game is based on the rules of word chain and similar word games and implemented as a minimal prototype of an online player versus player mode. The application is implemented in C# and XAML, making use of the .NET platform. Parts of the solution, which were ready for production environment, were deployed making use of suitable Microsoft Azure Cloud services . An Android version of the application was published locally and tried on a selected group of users in closed testing. Results of the testing have determined the state of the solution upon completing the thesis and have been used as basis for proposing further improvements above current technical shortcomings and limitations.
Vývoj aplikace pro simulaci hospodářského cyklu: uživatelské prostředí
KOCIAN, Pavel
Tato práce se podrobně zaměřuje na procesy potřebné k vytvoření uživatelského rozhraní 2D hry vytvořené v herním enginu Unity v jazyce C#. Součástí práce je také tvorba herní grafiky, textur, zvuků a popis procesu vizualizace dat v grafu. V rešeršní části této práce jsou vysvětleny a popsány jednotlivé nástroje, které lze pro účely této práce použít. V praktické části této práce je pomocí vybraných nástrojů vytvořena hra, která uživateli přibližuje principy a procesy hospodářské politiky v přátelském a snadno srozumitelném prostředí, kde se uživatel může pohybovat mezi jednotlivými institucemi a provádět změny v hospodářské politice.
Mobile Game for Practicing English Vocabulary
Hubík, Antonín ; Kanich, Ondřej (oponent) ; Dyk, Tomáš (vedoucí práce)
The goal of this thesis was to design and implement a multi-platform educational mobile game for practicing and expanding English vocabulary. The game is based on the rules of word chain and similar word games and implemented as an online player versus player mode. The application is implemented in C# and XAML, making use of the .NET platform. The mobile client depends on remote services for its operation. These services were deployed using appropriate cloud services and integration options of the Microsoft Azure platform. An Android version of the application was published on Google Play in limited access for testing and tried on a closed group of users and their devices. Based on user feedback collected from this testing, further improvements were suggested in the areas of removing technical shortcomings and additional functionalities.
Mobile Game for Practicing English Vocabulary
Hubík, Antonín ; Kanich, Ondřej (oponent) ; Dyk, Tomáš (vedoucí práce)
The goal of this thesis is to design and implement a multi-platform educational mobile game for practicing and expanding English vocabulary. The game is based on the rules of word chain and similar word games and implemented as a minimal prototype of an online player versus player mode. The application is implemented in C# and XAML, making use of the .NET platform. Parts of the solution, which were ready for production environment, were deployed making use of suitable Microsoft Azure Cloud services . An Android version of the application was published locally and tried on a selected group of users in closed testing. Results of the testing have determined the state of the solution upon completing the thesis and have been used as basis for proposing further improvements above current technical shortcomings and limitations.
Educational Cross Platform Mobile Game for Youngsters
Janeček, David ; Hynek, Jiří (oponent) ; Pastushenko, Olena (vedoucí práce)
This thesis is about developing cross platform educational game for mobile devices. First, it lays out related theory and analysis of existing solutions. That is followed by description of some ways to create such game. Finally, there is draft, development and testing of the game using Unity game engine.

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