National Repository of Grey Literature 9 records found  Search took 0.01 seconds. 
Web applications supporting education of 2D computer graphics
Drápela, Zbyněk ; Sysel, Petr (referee) ; Rajmic, Pavel (advisor)
The bachelor thesis deals with two-dimensional computer graphics. Specifically, Bézier curves, increasing their degree without changing their shape and performing subdivision. Furthermore, the Catmull--Clark subdivision algorithm and synthesis of procedural textures. The work aimed to describe the theoretical basis of these areas and to create four web applets using JavaScript and HTML, which will be used as an aid in teaching computer graphics.
Graphics Intro 64kB Using OpenGL
Drobisz, Tomáš ; Beran, Vítězslav (referee) ; Sumec, Stanislav (advisor)
Bachelor´s thesis describes techniques that are used in graphic intro making, their advanteges and disadvantages in getting below size limit of executable file, history of demoscene, introduction to OpenGL. The issue is graphic intro implementation with single executable file with size below 64kB.
Graphics Intro 64kB Using OpenGL
Fiala, Petr ; Mikolov, Tomáš (referee) ; Herout, Adam (advisor)
This bachelor's thesis describes issues of making graphics intro with limited size below 64kB. It contains short introduction to OpenGL, analyses techniques and procedures to reach required small sized application, from compiler settings, procedural texture and model generation to final compression by exe packer application.
Light Maps in 3D Computer Graphics
Vrána, Jaroslav ; Přibyl, Jaroslav (referee) ; Venera, Jiří (advisor)
Bachelor´s thesis describes techniques that are used in virtual terrain creation. First part describes generating of the height maps and the textures, after that is shown the terrain rendering and texturing. And next that is described the light maps generating. I show tree algorithms for the light maps generating, two for the terrain a one for the water. At the end I describe extension for the acceleration of the scene.
Synthetic data generator aimed at development of algorithms for compensation of distortions caused by movements of objects scanned by a line scan camera
Furik, Pavel ; Kůdela, Jakub (referee) ; Škrabánek, Pavel (advisor)
Master’s thesis deals with problem of image motion deformation as a result of image capture by line scan camera. Algoritms that compensate said deformation often need large pool of data to ensure their correct function. Datasets are often not available, thus the need for synthetic data generation. With current graphical hardware it is possible to synthesize images close to reality. In this thesis are summarized common methods for image syntheis and few aplications of neural networks. The next part summarizes software implementation that generates images simillar to deformed output of line scan camera.
Web applications supporting education of 2D computer graphics
Drápela, Zbyněk ; Sysel, Petr (referee) ; Rajmic, Pavel (advisor)
The bachelor thesis deals with two-dimensional computer graphics. Specifically, Bézier curves, increasing their degree without changing their shape and performing subdivision. Furthermore, the Catmull--Clark subdivision algorithm and synthesis of procedural textures. The work aimed to describe the theoretical basis of these areas and to create four web applets using JavaScript and HTML, which will be used as an aid in teaching computer graphics.
Graphics Intro 64kB Using OpenGL
Drobisz, Tomáš ; Beran, Vítězslav (referee) ; Sumec, Stanislav (advisor)
Bachelor´s thesis describes techniques that are used in graphic intro making, their advanteges and disadvantages in getting below size limit of executable file, history of demoscene, introduction to OpenGL. The issue is graphic intro implementation with single executable file with size below 64kB.
Light Maps in 3D Computer Graphics
Vrána, Jaroslav ; Přibyl, Jaroslav (referee) ; Venera, Jiří (advisor)
Bachelor´s thesis describes techniques that are used in virtual terrain creation. First part describes generating of the height maps and the textures, after that is shown the terrain rendering and texturing. And next that is described the light maps generating. I show tree algorithms for the light maps generating, two for the terrain a one for the water. At the end I describe extension for the acceleration of the scene.
Graphics Intro 64kB Using OpenGL
Fiala, Petr ; Mikolov, Tomáš (referee) ; Herout, Adam (advisor)
This bachelor's thesis describes issues of making graphics intro with limited size below 64kB. It contains short introduction to OpenGL, analyses techniques and procedures to reach required small sized application, from compiler settings, procedural texture and model generation to final compression by exe packer application.

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