National Repository of Grey Literature 221 records found  previous11 - 20nextend  jump to record: Search took 0.00 seconds. 
Support for Sagrada Game on Mobile Phone with OS Android
Trněný, Jan ; Švec, Tomáš (referee) ; Smrž, Pavel (advisor)
The aim of this thesis is to create support application for board game Sagrada on mobile devices with OS Android. The solution consist of detection and recognition of the game pattern card and dices on board using the OpenCV library. Subsequently, support is provided, in any state of the game, for points calculation and rules checking for any number of players. These functions allow management of data for multiple users on one mobile device and help with faster rules checking and points calculation. Functions also help for beginners in understanding the game.
Web Application for Inspecting Results of Automatic Video Processing and Manual Annotations
Červíček, Petr ; Švec, Tomáš (referee) ; Smrž, Pavel (advisor)
The thesis pursues the implementation of the web application for obtaining valuable data for anotation. Data are mainly collected from videos and images, but they can be obtained from deepfakes images and gifs as well. The YOLO - You Only Look Once is used for object detection in the videos. Whole application is developed in node.js and react. Node.js for backend and react for frontend. For a better understanding of web application, there is also historical description of the web technologies.
Surveillance Video Search
Piwowarski, Lukáš ; Ali, Anas (referee) ; Smrž, Pavel (advisor)
S rostoucím množstvím video záznamů produkovaných bezpečnostními kamerami roste poptávka po systémech, které jsou schopné  je prohledávat. Tato práce zkoumá právě takové systémy a metody, které za nimi stojí. V úvodu práce je popsáno schéma systémů pro vyhledávání záznamů z bezpečnostních kamer společně s metodami, které tyto systémy používají pro uchovávání informací, které získávají při analýze videí. Představeny jsou také algoritmy pro trasování objektů (DeepSort) a detekci objektů (YOLO), které jsou využity v systému vytvořeného v rámci této práce. Závěr práce je věnován vytvořenému systému, který využívá trajektorií detekovaných objektů v prohledávaných záznamech. K specifikování hledaných událostí systém využívá v rámci této práce navrženého dotazovacího jazyka.  Tento jazyk se skládá z tzv. vyhledávacích bloků, jejichž skládáním mohou být definovány situace jako: "člověk vystoupil z auta" nebo "auto zastavilo na parkovacím místě".
An Update of European Projects Portal and Its Enhancement by Identification of Results Related to New Call Topics
Furda, Jiří ; Kövári, Adam (referee) ; Smrž, Pavel (advisor)
This bachelor thesis deals with modification of an existing web portal focused on results of European projects. The output of this thesis is a portal working with newer version of the engine Elasticsearch. Compared to the previous solution, this portal allows to search topics of new calls. The theoretical part of the thesis describes practises used in web developement and frameworks used in this thesis and their principles. The practical part specifies the functioning of the whole portal and describes a specific implementation. The result is evaluated at the end of the thesis based on experiments.
Chatbot for Learning English
Meluš, Matej ; Otrusina, Lubomír (referee) ; Smrž, Pavel (advisor)
Goal of this thesis was to create conversational system whose purpose will be improving users foreign language level. System is composed of four main subsystems, where each one has standalone funcionality. Retrieving data used for training purposes, conversation, grammar correction of users inputs and exerises. Created system was tested by 26 users who scored system from possitive to neutral. 80.8% users considered created system to be usable in process of learning English.
Sentiment Analysis for the Field of Computer Games
Balajka, Pavel ; Otrusina, Lubomír (referee) ; Smrž, Pavel (advisor)
The thesis deals with sentiment analysis extracted from opinions of users on social \mbox{networks}. It describes a general system that was created for presented purpose and specialised on the field of strategic computer games. In particular we unravel the problems of acquiring data from social networks, sentiment analysis and results presentation to the user. We mention particular ways of text processing e.g. tokenization and unnecessary word filtration, for purpose of more effective sentiment analysis and we mention machine learning methods e.g. Decision Trees and Naive Bayes, and their usage. Next we describe design of desired system and its implementation with chosen parts and methods. In the end we compare results of tests of sentiment analyzator done under various circumstances.
Plagiarism Identification
Menšík, Jakub ; Dytrych, Jaroslav (referee) ; Smrž, Pavel (advisor)
The aim of this work is to design and implement system for plagiarism identification based on a huge dataset.
Face Recognition
Duban, Michal ; Beran, Vítězslav (referee) ; Smrž, Pavel (advisor)
This Bachelor's thesis aimed to develop an application, executable by the robot PR2, capable of automatical recognizing and memorizing human faces which are displayed successively on video recorded by cameras placed on the robot.
Brno Communication Agent
Jurkovič, Juraj ; Fajčík, Martin (referee) ; Smrž, Pavel (advisor)
The goal of this thesis is explore and subsequently apply techniques and technical solutions in development of information agents. Thesis primarily focuses on solving individual sub tasks using state of the art systems, interconnecting these systems, their adoption for specific domain and implementation of individual modules of communication agent system. User interface is based on multi-platform chat application Telegram. Information extraction from user input is executed by Dialogflow. Several external services are used for user request fulfillment. Elasticsearch is used for searching structured data. For answering open domain questions from free text we use R-net implementation. The resulting can have both ,its knowledge base and range of requests it can fulfill, easily extended and can be deployed to chat platform of choice.
Semantic Similarity of Texts
Hajdin, Martin ; Otrusina, Lubomír (referee) ; Smrž, Pavel (advisor)
This paper deals with the determination of the semantic similarity of texts focusing on categorization of web documents in this case bookmarks. The part of the process is a theoretical overview of methods for system implementation. It describes the design and implementation of the various methods used in the system, too. This paper also deals with the evaluation of various methods where the chosen method are tested according to specified criteria.

National Repository of Grey Literature : 221 records found   previous11 - 20nextend  jump to record:
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