Original title:
Shading of Bézier Patches
Authors:
Kolcun, Alexej ; Bocek, J. Document type: Papers Conference/Event: GraVisMa 2009, Plzeň (CZ), 2009-09-02 / 2009-09-05
Year:
2009
Language:
eng Abstract:
There are well known shading algorithms (Gouraud, Phong) for the surfaces shading. The problem is that such algorithms just approximate the real shading. Precise shading algorithms require the values of normal vectors at all points of rendered surface. Computation of normal vector for Cartesian and triangular parametric surfaces is presented in the paper.
Keywords:
Beziér patch; normal vector surface; shading Project no.: CEZ:AV0Z30860518 (CEP) Host item entry: GraVisMa 2009 Proceedings, ISBN 978-80-86943-92-3 Note: Související webová stránka: http://gravisma.zcu.cz/GraVisMa-2009/
Institution: Institute of Geonics AS ČR
(web)
Document availability information: Fulltext is available at the institute of the Academy of Sciences. Original record: http://hdl.handle.net/11104/0204975