Original title: Shading of Bézier Patches
Authors: Kolcun, Alexej ; Bocek, J.
Document type: Papers
Conference/Event: GraVisMa 2009, Plzeň (CZ), 2009-09-02 / 2009-09-05
Year: 2009
Language: eng
Abstract: There are well known shading algorithms (Gouraud, Phong) for the surfaces shading. The problem is that such algorithms just approximate the real shading. Precise shading algorithms require the values of normal vectors at all points of rendered surface. Computation of normal vector for Cartesian and triangular parametric surfaces is presented in the paper.
Keywords: Beziér patch; normal vector surface; shading
Project no.: CEZ:AV0Z30860518 (CEP)
Host item entry: GraVisMa 2009 Proceedings, ISBN 978-80-86943-92-3
Note: Související webová stránka: http://gravisma.zcu.cz/GraVisMa-2009/

Institution: Institute of Geonics AS ČR (web)
Document availability information: Fulltext is available at the institute of the Academy of Sciences.
Original record: http://hdl.handle.net/11104/0204975

Permalink: http://www.nusl.cz/ntk/nusl-81258


The record appears in these collections:
Research > Institutes ASCR > Institute of Geonics
Conference materials > Papers
 Record created 2012-01-19, last modified 2024-01-26


No fulltext
  • Export as DC, NUŠL, RIS
  • Share