Original title: Řízení boje ve hře Starcraft II pomocí umělé inteligence
Translated title: Combat Management in Starcraft II Game by Means of Artificial Intelligence
Authors: Krajíček, Karel ; Fajčík, Martin (referee) ; Smrž, Pavel (advisor)
Document type: Bachelor's theses
Year: 2018
Language: cze
Publisher: Vysoké učení technické v Brně. Fakulta informačních technologií
Abstract: [cze] [eng]

Keywords: artificial intelligence; artificial neural network; machine learning; PySC2; Q-learning; Real-Time Strategy games; SC2LE; StarCraft II; PySC2; Q-learning; SC2LE; StarCraft II; strategické hry v reálném čase; strojové učení; Umělá inteligence; umělá neuronová síť

Institution: Brno University of Technology (web)
Document availability information: Fulltext is available in the Brno University of Technology Digital Library.
Original record: http://hdl.handle.net/11012/85233

Permalink: http://www.nusl.cz/ntk/nusl-386250


The record appears in these collections:
Universities and colleges > Public universities > Brno University of Technology
Academic theses (ETDs) > Bachelor's theses
 Record created 2018-09-11, last modified 2019-03-28


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