National Repository of Grey Literature 5 records found  Search took 0.01 seconds. 
Personal and family representation of Zacharias of Hradec in the Telc Chateau.
Salava, Jan ; Zlatohlávek, Martin (advisor) ; Nespěšná Hamsíková, Magdaléna (referee)
The castle in Telc is one of the few buildings in the Czech republic whose interiors from the second half of the 16th century have been preserved almost unaltered. Owner dominion Zacharias of Hradec had the castle enlarged and its interiors splendidly decorated. The decorations reflect the personal taste of the castle lord. The early designs were taken from a production of Nurnberg workshops. Later the Dutch influence prevailed. The inspiration by the Dutch engravers Cornelis Cort, Frans Huys and Swiss Rudolf Wyssenbach can be traced. Later, but not less important source of inspiration, is book Imagines gentis austriacae by the Italian painter and draughtsman Francesco Terzio. Various crypto-portraits, mainly in the Rooms that were opened to the public, may be attributed to personal representation as well. Another very specific form of representation are the bears who support the coat of arms of the castle lord and his first wife Kateřina of Wallenstain. The bears point out to a legend, according to which the castle lord's family descends from house Ursini, an ancient Italian family. The imperial chamber served for family representation as well. The chamber is decorated with portraits medallions of the roman kings and queens and several unidentifiable portraits. Although I was not able to prove...
The relationship between a computer game and its audiovisual pattern
Šírová, Tereza ; Šlerka, Josef (advisor) ; Šisler, Vít (referee)
Diploma thesis The Relationship between the Computer Game and its Audiovisual Pattern deals with the similarities and differences between the computer games and audiovisual works. The thesis presents some theories reflecting different points of view to the influence and blending of these media forms. Those theories are the base for a suggestion of typology of games and movies adaptations that were made according to a pattern. In each of three suggested categories, there are mentioned some particular examples of computer games that were inspired by movie or series and also examples of movies that were inspired by computer game. The final chapter is a case study which compares the computer game Lost: Via Domus to its audiovisual pattern - series Lost.
Critique of adventure comics from anglo-american authors in czech magazines and newspapers (2000-2010)
Ferebauer, Václav ; Čeňková, Jana (advisor) ; Osvaldová, Barbora (referee)
The bachelor thesis analyzes critiques and reviews of Anglo-American comic books which were published in the Czech Republic between years 2000 and 2010. The reviews were found in Czech culture and social magazines - Host, Týden, Ikarie and newspapers Lidové noviny. The examination is based upon books about literary critique and comics. Criteria which should be involved in every review are also stated there. They are: describing the story of the comics and the main characters, describing the drawing style and judging the comics upon the intention of their author. One part of work analyzes reviews about each comics From Hell and Watchmen alone. Reviews about comics Hellboy: Seed of Destruction, Sandman:Dream Country and Oskar Ed are analyzed together and compared with one another. There is also a comparison of reviews about comics with reviews about films based upon the comic books. Conclusion of this work is how the Czech critics see the famous Anglo-American comic books and if there are any critiques of a high quality at all in Czech periodicals.
The relationship between a computer game and its audiovisual pattern
Šírová, Tereza ; Šlerka, Josef (advisor) ; Šisler, Vít (referee)
Diploma thesis The Relationship between the Computer Game and its Audiovisual Pattern deals with the similarities and differences between the computer games and audiovisual works. The thesis presents some theories reflecting different points of view to the influence and blending of these media forms. Those theories are the base for a suggestion of typology of games and movies adaptations that were made according to a pattern. In each of three suggested categories, there are mentioned some particular examples of computer games that were inspired by movie or series and also examples of movies that were inspired by computer game. The final chapter is a case study which compares the computer game Lost: Via Domus to its audiovisual pattern - series Lost.
Personal and family representation of Zacharias of Hradec in the Telc Chateau.
Salava, Jan ; Zlatohlávek, Martin (advisor) ; Nespěšná Hamsíková, Magdaléna (referee)
The castle in Telc is one of the few buildings in the Czech republic whose interiors from the second half of the 16th century have been preserved almost unaltered. Owner dominion Zacharias of Hradec had the castle enlarged and its interiors splendidly decorated. The decorations reflect the personal taste of the castle lord. The early designs were taken from a production of Nurnberg workshops. Later the Dutch influence prevailed. The inspiration by the Dutch engravers Cornelis Cort, Frans Huys and Swiss Rudolf Wyssenbach can be traced. Later, but not less important source of inspiration, is book Imagines gentis austriacae by the Italian painter and draughtsman Francesco Terzio. Various crypto-portraits, mainly in the Rooms that were opened to the public, may be attributed to personal representation as well. Another very specific form of representation are the bears who support the coat of arms of the castle lord and his first wife Kateřina of Wallenstain. The bears point out to a legend, according to which the castle lord's family descends from house Ursini, an ancient Italian family. The imperial chamber served for family representation as well. The chamber is decorated with portraits medallions of the roman kings and queens and several unidentifiable portraits. Although I was not able to prove...