National Repository of Grey Literature 5 records found  Search took 0.00 seconds. 
Case study of friendship in MMMORPG games
Kolář, Šimon ; Pospíšilová, Marie (advisor) ; Blahovec, Václav (referee)
Bachelor thesis Case study of friendship in MMORPG Games aims to find out what meanings for MMORPG players have friendships within game, how these relationships are formed and what are the dynamics based on sociological theories of self-presentation. The theoretical part describes the concepts MMORPG, friendship and self-presentation and explanis context to the reader. At the same time it acts as a basis for the practical part of the work. Practical part presents the methodology of qualitative research based on interviews with informants. It further discusses the analysis of these interviews and their subsequent intepretation. The study shows that social relationships are important part of the game for MMORPG players. It also shows that personal contact is needed to establish a friendship.
Gambling in Computer Games
Beneš, Martin
The Master's thesis focuses on the issue of children and adolescents betting in computer games. It presents a fundamental terminology and principles, which can be found in computer games with elements of betting. It describes systems used for age rating of games and principles of their functioning. It uses a qualitative research method - a form created in Google Forms and distributed via the link. The main research sample consisted of pupils of elementary and secondary schools. There were 255 participants, and their age was between 11 - 18 years. The Master's thesis presents the numbers of gambling children.
Gambling in Computer Games
Beneš, Martin
The Master's thesis focuses on the issue of children and adolescents betting in computer games. It presents a fundamental terminology and principles, which can be found in computer games with elements of betting. It describes systems used for age rating of games and principles of their functioning. It uses a qualitative research method - a form created in Google Forms and distributed via the link. The main research sample consisted of pupils of elementary and secondary schools. There were 255 participants, and their age was between 11 - 18 years. The Master's thesis presents the numbers of gambling children.
Case study of friendship in MMMORPG games
Kolář, Šimon ; Pospíšilová, Marie (advisor) ; Blahovec, Václav (referee)
Bachelor thesis Case study of friendship in MMORPG Games aims to find out what meanings for MMORPG players have friendships within game, how these relationships are formed and what are the dynamics based on sociological theories of self-presentation. The theoretical part describes the concepts MMORPG, friendship and self-presentation and explanis context to the reader. At the same time it acts as a basis for the practical part of the work. Practical part presents the methodology of qualitative research based on interviews with informants. It further discusses the analysis of these interviews and their subsequent intepretation. The study shows that social relationships are important part of the game for MMORPG players. It also shows that personal contact is needed to establish a friendship.
League of legends community as part of E-sports phenomenom
Jurčík, Jakub ; Švelch, Jaroslav (advisor) ; Vochocová, Lenka (referee)
The main objective of this thesis is the description and characterization of media content generated within the community around the game League of Legends inside the phenomenon of e-sports. The central issue is the definition of metagame term and anchoring its functions in different types of media content rising in the community around the game League of Legends. The output of this work is analysis of different types of media content, in which the term metagame is designed, interpreted and transmitted to the audience.

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