National Repository of Grey Literature 5 records found  Search took 0.01 seconds. 
4 Elements
Špundová, Veronika ; Trhoň, Ondřej (referee) ; Šrámek, Jan (advisor)
Through two textile objects, which are performatively brought and installed in Lužánky Park in Brno for the purposes of its defense, the diploma thesis 4 Elements reveals and further develops the designed reality and mythology of four colorful elements – principles – roles – identities – anti-heroic demons – avatars: #ccff00, #000000, #c0c0c0 and #cc99ff, as actors with symbolic potential, with whom it experiments as a form of visual scenario for a future LARP game. Part of the work is a circular object, which is a transport case for the second spherical object, with the fact that both of them function as interconnected works as well as independently. The circle is a camping blanket, map or gateway to the designed reality of the 4 elements, and the sphere concentrates their collage-like imaginative memetic picture medallions around its axis. Textile rhizomes or long fibers leading from both objects connect the objects with the landscape, with other planetary actors. The work is based on schools of thought such as posthumanism, new materialism, material feminism, climate crisis and post-anthropocentric contemporary philosophy or media theory and visual studies.
Videogame Dys4ia and reflection of autobiographical narrative by transgender community
Trhoň, Ondřej ; Šisler, Vít (advisor) ; Kolek, Lukáš (referee)
Videogames are becoming an important means of expression for marginalized communities. Despite the growing body of research in queer game studies, transgender identity remains under-researched and lacking in empirical data. By using an experimental approach coupled with grounded theory and informed by current game and queer theory, this study aims to illuminate how transgender- identifying persons approach autobiographical videogame depiction of transgender experience. Ten participants were asked to play influential independent videogame Dys4ia, which depicts the author's hormonal replacement therapy, and semi-structured interviews were conducted. Their responses were coded, and a preliminary model of how Dys4ia works in the context of transgender media ecology was constructed. The term Procedural-autobiographic multimodality is introduced to describe an assemblage of interactive affordances, distinctive aesthetics and situatedness of Dys4ia in structures of minority media while considering video game-specific theories. This study attempts to empirically ground transgender queer game studies, suggesting avenues for future research and proposing a model of how videogames as procedural artefacts work alongside vlogs and other expressive means within transgender mediascape.
Fictional worlds in video games
Laštovková, Lucie ; Šisler, Vít (advisor) ; Trhoň, Ondřej (referee)
The thesis deals with studies of fictional worlds in videogame. It uses a literary theory of fictional worlds which is based on philosophical and logical theory of possible worlds. There are used three main definitions of fictional worlds which provide a base for an understanding the term within literary science alongside with a characterization of its many attributes. The thesis poses a question if fictional worlds maintain their characteristics when applied on videogames. Moreover, the thesis aims to analyze the form of fictional worlds in videogames with a utilization of combining a formal analysis of gameplay and a textual analysis. For this purpose, the findings of other ludologists are researched, used, and summarized in a detailed literature review. Therefore, by comparing their findings with the literary theory the thesis defines characteristics and basic structure of fictional worlds in videogames. Finally, these findings are demonstrated on examples. The thesis is concluded by suggestions for other utilizations of research of fictional worlds in game studies.
Videogame Dys4ia and reflection of autobiographical narrative by transgender community
Trhoň, Ondřej ; Šisler, Vít (advisor) ; Kolek, Lukáš (referee)
Videogames are becoming an important means of expression for marginalized communities. Despite the growing body of research in queer game studies, transgender identity remains under-researched and lacking in empirical data. By using an experimental approach coupled with grounded theory and informed by current game and queer theory, this study aims to illuminate how transgender- identifying persons approach autobiographical videogame depiction of transgender experience. Ten participants were asked to play influential independent videogame Dys4ia, which depicts the author's hormonal replacement therapy, and semi-structured interviews were conducted. Their responses were coded, and a preliminary model of how Dys4ia works in the context of transgender media ecology was constructed. The term Procedural-autobiographic multimodality is introduced to describe an assemblage of interactive affordances, distinctive aesthetics and situatedness of Dys4ia in structures of minority media while considering video game-specific theories. This study attempts to empirically ground transgender queer game studies, suggesting avenues for future research and proposing a model of how videogames as procedural artefacts work alongside vlogs and other expressive means within transgender mediascape.
Visual Representation of Ukraine Crisis in Respekt Magazine
Trhoň, Ondřej ; Láb, Filip (advisor) ; Topinková, Martina (referee)
This work analyses how values of Respekt weekly magazine reflect in its photojournalistic coverage of beginning of Ukrainian crisis. Through simplified content analysis method I quantified different formal and content properties of ten galleries published during the Majdan protests and tried to interpret how they are used by photographers to influence their viewers and what is their role in medial framing of the conflict. Apart from creating a coding table and interpreting the results, I led interviews with two main Respekt photographers. Cumulative analysis of those resources revealed that Respekt's coverage is not impartial and in fact favorises protesters while almost not portraying the other side of conflict.

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