National Repository of Grey Literature 4 records found  Search took 0.00 seconds. 
Optimization of Large Scale Terrain Rendering
Luner, Radek ; Bartoň, Radek (referee) ; Přibyl, Jaroslav (advisor)
This work is focusing on optimization of large scale terrain rendering. It explains basic methods and data structures for optimization. It describes fundamentals of methods such as ROAM, Geometrical clipmaps, GPU Based Geometrical Clipmaps, GeoMipMapping and Chunked LOD. It explains implementation details of system for terrain optimization based on GeoMipMapping method.
Simulation nd 3D Visualisation of Billiards
Luner, Radek ; Švub, Miroslav (referee) ; Kršek, Přemysl (advisor)
This work deals with the problem of creating billiard simulator. It explains basic physic notions required for designing physical system. Describes basic scheme of general simulator and its implementation.
Simulation nd 3D Visualisation of Billiards
Luner, Radek ; Švub, Miroslav (referee) ; Kršek, Přemysl (advisor)
This work deals with the problem of creating billiard simulator. It explains basic physic notions required for designing physical system. Describes basic scheme of general simulator and its implementation.
Optimization of Large Scale Terrain Rendering
Luner, Radek ; Bartoň, Radek (referee) ; Přibyl, Jaroslav (advisor)
This work is focusing on optimization of large scale terrain rendering. It explains basic methods and data structures for optimization. It describes fundamentals of methods such as ROAM, Geometrical clipmaps, GPU Based Geometrical Clipmaps, GeoMipMapping and Chunked LOD. It explains implementation details of system for terrain optimization based on GeoMipMapping method.

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