National Repository of Grey Literature 4 records found  Search took 0.00 seconds. 
Water Simulation Using GPU
Hanzlíček, Jiří ; Jaroš, Jiří (referee) ; Vaverka, Filip (advisor)
The goal of this thesis is to find a suitable model of fluids, the numerical simulation of which can be realized as interactive program. This requirement leads to a solution based on highly parallel algorithm. The implementation is built not only for CPU, but also GPU in a way, that allows to compare computational performance of each device on selected model.
Dynamic Image Presentations Using Depth Maps
Hanzlíček, Jiří ; Brejcha, Jan (referee) ; Čadík, Martin (advisor)
This master's thesis focuses on the dynamic presentation of still photography using a depth map. This text presents an algorithm that describes the process of creating a spatial model which is used to render input photography so that the movement of virtual camera creates parallax effect due to depth in image. The thesis also presents an approach how to infill the missing data in the model. It is suggested that a guided texture synthesis is used for this problem by using rendering outputs of the model themselves as guides. Additional information in model allows the virtual camera to move more freely. The final result of the camera movement can be saved to simple video sequence which can be used for presenting the input photography.
Dynamic Image Presentations Using Depth Maps
Hanzlíček, Jiří ; Brejcha, Jan (referee) ; Čadík, Martin (advisor)
This master's thesis focuses on the dynamic presentation of still photography using a depth map. This text presents an algorithm that describes the process of creating a spatial model which is used to render input photography so that the movement of virtual camera creates parallax effect due to depth in image. The thesis also presents an approach how to infill the missing data in the model. It is suggested that a guided texture synthesis is used for this problem by using rendering outputs of the model themselves as guides. Additional information in model allows the virtual camera to move more freely. The final result of the camera movement can be saved to simple video sequence which can be used for presenting the input photography.
Water Simulation Using GPU
Hanzlíček, Jiří ; Jaroš, Jiří (referee) ; Vaverka, Filip (advisor)
The goal of this thesis is to find a suitable model of fluids, the numerical simulation of which can be realized as interactive program. This requirement leads to a solution based on highly parallel algorithm. The implementation is built not only for CPU, but also GPU in a way, that allows to compare computational performance of each device on selected model.

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1 Hanzlíček, Jan
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