National Repository of Grey Literature 7 records found  Search took 0.00 seconds. 
VR Innovative Game Demo in UE4
Doležal, Josef ; Chlubna, Tomáš (referee) ; Milet, Tomáš (advisor)
The task of this bachelor thesis is to create a demo application for virtual reality using Unreal engine 4. Main mechanics are gravity sfere, simulating custom gravity and mirror portals with an ability to teleport a player to a previous or any other destination. All prefabs are free to be used in another Unreal engine 4 projects.
Traiding Card Game with AI
Doležal, Josef ; Vlnas, Michal (referee) ; Milet, Tomáš (advisor)
The aim of this thesis is a digital version of a card game Flesh and Blood . The element of the game is artificial intelligence which can play the game at a beginner level. The essential issue with creating the game and its artificial intelligence is the fact that the game is constantly expanding with new cards and rules. The thesis describes how could this progress be solved in such dynamic enviroment. The issue with expansion of the game is solved by encapsulated modules for each game element. This approach simplifies the addition of new cards and possible modification of rules. A possible solution for artificial intelligence is suitable adaptation of inputs. Artificial intelligence is realized by means of a neural network and taught by self play or with other networks. The output of the network is the selection of a suitable move, which takes place on the basis of information about the current state of the game. Therefore, it is important to effectively encode the current state of the game board.
Traiding Card Game with AI
Doležal, Josef ; Vlnas, Michal (referee) ; Milet, Tomáš (advisor)
The aim of this thesis is a digital version of a card game Flesh and Blood . The element of the game is artificial intelligence which can play the game at a beginner level. The essential issue with creating the game and its artificial intelligence is the fact that the game is constantly expanding with new cards and rules. The thesis describes how could this progress be solved in such dynamic enviroment. The issue with expansion of the game is solved by encapsulated modules for each game element. This approach simplifies the addition of new cards and possible modification of rules. A possible solution for artificial intelligence is suitable adaptation of inputs. Artificial intelligence is realized by means of a neural network and taught by self play or with other networks. The output of the network is the selection of a suitable move, which takes place on the basis of information about the current state of the game. Therefore, it is important to effectively encode the current state of the game board.
VR Innovative Game Demo in UE4
Doležal, Josef ; Chlubna, Tomáš (referee) ; Milet, Tomáš (advisor)
The task of this bachelor thesis is to create a demo application for virtual reality using Unreal engine 4. Main mechanics are gravity sfere, simulating custom gravity and mirror portals with an ability to teleport a player to a previous or any other destination. All prefabs are free to be used in another Unreal engine 4 projects.
Design of eWay-CRM pre-sales methodology
Lalinský, Jan ; Basl, Josef (advisor) ; Doležal, Josef (referee)
This work is related to design of eWay-CRM pre-sales methodology. It is based on world and domestic available approaches and existing models in eWay System, s.r.o.
Analýza architektury a implementačních aspektů výukového programu pro zdokonalování sociálních dovedností
Müller, Jindřich ; Svatoš, Oleg (advisor) ; Doležal, Josef (referee)
This diploma thesis is study of development of eductional application with game features. Theme of the aplication is developing of social skills. Introduction consists of determination of requirements on process of development and on application itself. The work follows with theoretical basis for particular aspects of developing and selling of application. From technical perspective the work contains detail informations about so called chatbot technologies, it's princips of functioning and evaluation of it's contemporary maturity level with regard to usability in my application. The work ends by concrete proposal of solutin of application based on theoretical findings.
Uplatňování daně z přidané hodnoty u veřejnoprávních subjektů
Bártů, Josef Bc. ; Krbová, Jana (advisor) ; Doležal, Josef (referee)
Implementace evropských právních předpisů do zákona o dani z přidané hodnoty v České republice. Vliv tohoto zákona na činnost veřejnoprávních subjektů, zejména obcí. Daně, jejich význam a správa. Evropská společenství, jejich historie a instituce. Prameny práva Evropské unie. Šestá směrnice Rady. Veřejnoprávní subjekt. Osoba povinná k dani. Ekonomická činnost. Skutečnosti podstatné pro registraci. Nárok na odpočet DPH. Nemovitosti a zákon o DPH. Vliv DPH na hospodaření Města Dačice. Klady a zápory plátcovství pro veřejnoprávní subjekt. Vliv DPH u stavebních prací na rozpočet obcí okresu Jindřichův Hradec.

See also: similar author names
44 DOLEŽAL, Jan
32 DOLEŽAL, Jiří
21 Doležal, Jakub
44 Doležal, Jan
6 Doležal, Jaroslav
32 Doležal, Jiří
2 Doležal, Jiří,
Interested in being notified about new results for this query?
Subscribe to the RSS feed.