National Repository of Grey Literature 81 records found  beginprevious72 - 81  jump to record: Search took 0.00 seconds. 
Reversi
Labaj, Tomáš ; Jurka, Pavel (referee) ; Rozman, Jaroslav (advisor)
In this bachelor thesis present the problematic of an Artificial Intelligence and its usage for the board game Reversi is described. The best solution for this type of application is "minimax" method. To avoid redundant seeking through status field it is better to use some kind of limitations, e. c. Alpha-Beta method. Both methods are also described in this thesis. Second part is focused on self- learning computer algorithms (the ways how computer can improve his turn after unsuccessful one).
Solving Problems with Uncertainty
Hrdý, Libor ; Martinek, David (referee) ; Zbořil, František (advisor)
In this thesis is described implementation of the logical deskgame Backgammon, which is a game for two players, whereas one is substituted by computer. This thesis is focused on the problems of the programming the graphical user interface with help of toolkit WxWidgets and also the implemetnation of the game core (game controls and AI of the computer) by using ExpectMiniMax algorithm, that is used for the implementation of the games with the strong influence of random, games where random plays a big role, in this particular case throwing the cube.
Artificial Intelligence for Game Playing
Neřád, Václav ; Kouřil, Jan (referee) ; Smrž, Pavel (advisor)
This Bachelor's thesis analyzes artificial intelligence and method, which are used in artificial intelligence for problem solving and game playing especially. Chosen methods are used for bot implementation in game Ants in contest AI challenge.
Interactive Interface for Robot Remote Control for Android
Podmolík, Leopold ; Materna, Zdeněk (referee) ; Španěl, Michal (advisor)
This work describes an application to control a robot running the Robotic Operation System (ROS) remotely using Android-based touch devices. The application was primarily designed for our experimental faculty robot - TB2. Designed user interface shows a video stream coming from the Kinect mounted on the robot and the current 2D map. The robot movement is controlled by a Street View like user interface while rotation of the robot in place is solved by speci c touch gestures on display.
Study of User Interface for Identifiaction of Meals
Kratochvílová, Marie ; Kajan, Rudolf (referee) ; Herout, Adam (advisor)
This thesis describes the development of mobile application for Windows Phone . Application is focused on choice of meals and identification of meals . The work contains description the different stages of development , starting with analysis of existing applications , specification of the customer requirements and design prototype inteface and finally to its implementation and testing . The work describes the choice of technology for the implementation . Result of my work is an elegant , fast and intuitive application .
Artificial Intelligence in Bang! Game
Kolář, Vít ; Lodrová, Dana (referee) ; Orság, Filip (advisor)
The goal of this master's thesis is to create an artificial intelligence for the Bang! game. There is a full description of the Bang! game, it's entire rules, player's using strategy principles and game analysis from UI point of view included. The thesis also resumes methods of the artificial intelligence and summarizes basic information about the domain of game theory. Next part describes way of the implementation in C++ language and it's proceeding with use of Bayes classification and decision trees based on expert systems. Last part represent analysis of altogether positive results and the conclusion with possible further extensions.
Interactive Interface for Robot Remote Control for Android
Robotka, Vojtěch ; Materna, Zdeněk (referee) ; Španěl, Michal (advisor)
The development of autonomous robots has made a significant progress and first personal robots for common use start to appear. To use this robots, we need to develop applications and user interfaces to interact with them. The goal of this project is to make a universal interface for robot remote control. This work focuses on robots based on the ROS platform. This gives the final application a potential of use on other robotic projetcs running on ROS. The designed remote interface accomplishes two main purposes. The first is to show important data in a context of a 3D scene to help user understand the state of the controlled robot. And the second goal is to allow the user execute some basic manipulation with the robot. The final application was successfully adapted and tested on experimental robots Care-O-Bot and Turtlebot.
Virtual World
Hamal, Jakub ; Heriban, Pavel (referee) ; Roupec, Jan (advisor)
The content of this thesis is to describe process of developing computer game and presentation of Unity3D game engine. Acquisition of knowledge is used to create simple application for PC. The first chapter of this thesis deals with describing proces sof komputer games developing, Unity3D game egnine and its Integrated Development Enviroment, known as Unity Editor is described in the sekond charter with other programs, uset to creating sample application. Last chapter deals with describing creation of application via using techniques and software, which are described in first two chapters.
Testing GUI applications in Java
Šimko, David ; Pavlíčková, Jarmila (advisor) ; Borovcová, Anna (referee)
The aim of this bachelor thesis is to provide a theoretical background for GUI testing, to perform market analysis of tools that are available for GUI testing and to demonstrate practically GUI testing using one selected tool. The goals in the first part are achieved through the analysis of scientific literature, scientific articles and Internet sources. In the second part of this work it was necessary to manage the practical aspects of testing and to take over the analysis of the current market for testing GUI applications. The benefit of this work is a summary of theoretical knowledge about the particular topic, current overview of available tools and practical demonstration of one testing tool. The work is divided into two parts. The aim of the theoretical part is to clarify and define the basic concepts and issues. The practical part focuses on mapping the tool market and practical demonstration of GUI testing using the Abbot tool.
User interface design tools
Honová, Veronika ; Buchalcevová, Alena (advisor) ; Benáčanová, Helena (referee)
The aim of this bachelor thesis is to characterize and evaluate WYSIWYG tools used in user interface design of desktop applications and then to select the best tool. In order to achieve this goal it is first necessary to define a terminology in the problem domain of the user interface design and afterwards to specify the evaluation criteria and their weights of the tools assessment. The thesis is divided into two parts. The theoretical part explains terms like user interface, application, WYSIWYG technologies and describes the basic principles of user interface design. The practical part defines criteria for evaluation of tools used in design of user interface and characterizes selected tools. The last chapter of the practical part contains final assessment of the selected tools and the best tool is chosen. The tools chosen for evaluation are GUI Design Studio, Microsoft Expression Blend, Microsoft Office Visio, Java GUI Builder and Balsamiq Mockup. Evaluation criteria that have been selected are license, price, availability of trial version, the quality of information on the website, support, Czech localization, friendly user interface and functionality. Weights of criteria are based on one of the methods of the multi-criteria decision analysis. Contribution of this thesis can be found in evaluation of selected tools used in design of user interface and thus in comparison of several different tools.

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