National Repository of Grey Literature 16 records found  previous11 - 16  jump to record: Search took 0.01 seconds. 
Advanced simulation methods for reliability analysis of structures
Gerasimov, Aleksei ; Lehký, David (referee) ; Vořechovský, Miroslav (advisor)
The thesis apply to reliability problems approach of Voronoi tessellation, typically used in the field of samples designs evaluation and for Monte Carlo samples reweighing. It is shown, this general technique estimation converges to that of Importance Sampling method despite it does not rely on Importance Sampling's auxiliary density. Consequently, reliability analysis could be divided into sampling itself and assessment of simulation results. As an extension of this idea, adaptive statistical sampling using QHull library was attempted.
Adaptive Simulation of Large-Scale Ocean Surface
Krijt, Filip ; Kadleček, Petr (advisor)
Physically-driven methods of simulating fluid dynamics and frequency-based ocean surface synthesis methods are of long-standing interest for the field of computer graphics. However, they have been historically used separately or without any interaction between them. This thesis focuses on the possibility of combining the approaches into one adaptive solution by proposing methods for unified surface representation, method result blending and one-way interaction between the methods. The thesis also outlines several future developments of the combined method and proposes a level-of-detail approach taking advantage of hardware tessellation that can be used regardless of what method was used for the simulation. Powered by TCPDF (www.tcpdf.org)
Adaptive Simulation of Large-Scale Ocean Surface
Krijt, Filip ; Kadleček, Petr (advisor) ; Wilkie, Alexander (referee)
Physically-driven methods of simulating fluid dynamics and frequency-based ocean surface synthesis methods are of long-standing interest for the field of computer graphics. However, they have been historically used separately or without any interaction between them. This thesis focuses on the possibility of combining the approaches into one adaptive solution by proposing methods for unified surface representation, method result blending and one-way interaction between the methods. The thesis also outlines several future developments of the combined method and proposes a level-of-detail approach taking advantage of hardware tessellation that can be used regardless of what method was used for the simulation. Powered by TCPDF (www.tcpdf.org)
Tool for Designing Procedural Textures
Číž, Miloslav ; Polok, Lukáš (referee) ; Milet, Tomáš (advisor)
This thesis deals with implementation of a program library for designing and generating two-dimensional procedural textures and its GUI supportive tool. Attention was paid to common methods as well as to other computer graphics areas with effort for modifying the algorithms in order to achieve unique results. An effective way of texture representation and its concrete implementation is also presented.
3D Triangles Polygonal Mesh Conversion on 3D Spline Surfaces
Jahn, Zdeněk ; Šiler, Ondřej (referee) ; Kršek, Přemysl (advisor)
In computer graphics we can handle unstructured triangular 3D meshes which are not too usable for processing through their irregularity. In these situations it occurs need of conversion that 3D mesh to more suitable representation. Some kind of 3D spline surface can be proper alternative because it institutes regularity in the form of control points grid and that's why it is more suitable for next processing. During conversion, which is described in this thesis, quadrilateral 3D mesh is constructed at first. This mesh has regular structure but mainly the structure corresponds to structure of control points grid of resulting 3D spline surface. Created quadrilateral 3D mesh can be saved and consequently used in specific modeling applications for T-spline surface creation.

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