National Repository of Grey Literature 6 records found  Search took 0.00 seconds. 
Graphics Intro 64kB Using OpenGL
Burkot, Martin ; Polok, Lukáš (referee) ; Herout, Adam (advisor)
This thesis deals with the creation of minimal graphics intro. Intro size is not extending 64kB. The base of the intro is procedurally generated terrain supplemented with procedural vegetation and texture representing clouds. It also has terrain texture and imported 3D models. As background music is music playing.
Fractals in Computer Graphics
Šelepa, Jan ; Venera, Jiří (referee) ; Sumec, Stanislav (advisor)
The goal of this work is to give introduction and specification of fractals. The first chapter presents the basics of fractal geometry. The second chapter maps the history of fractals and points out the most important people of fractal science. The third chapter presents fractal classification based on several criteria and gives basic examples. The fourth chapter is a summary of widely used applications for fractal creation. The last chapter describes the application that was made to demonstrate given algorithms and fractals mentioned in this thesis.
Clouds and Hills Generation Using Fractal Geometry
Tůma, Petr ; Zuzaňák, Jiří (referee) ; Venera, Jiří (advisor)
This work is concerned with generation of landscape objects using fractal geometry. In this work is explained what the fractal is and terms associated with them. The other parts describe basic theoretical ideas and implementation of these algorithms. The Capital theme is generation of models clouds and hills in values of input parameters, their presentation and date media saved there. The project includes my algorithm extension for hills generation of course. At the conclusion of this work are summarized tendencies of next development and my results.
Fractals in Computer Graphics
Šelepa, Jan ; Venera, Jiří (referee) ; Sumec, Stanislav (advisor)
The goal of this work is to give introduction and specification of fractals. The first chapter presents the basics of fractal geometry. The second chapter maps the history of fractals and points out the most important people of fractal science. The third chapter presents fractal classification based on several criteria and gives basic examples. The fourth chapter is a summary of widely used applications for fractal creation. The last chapter describes the application that was made to demonstrate given algorithms and fractals mentioned in this thesis.
Clouds and Hills Generation Using Fractal Geometry
Tůma, Petr ; Zuzaňák, Jiří (referee) ; Venera, Jiří (advisor)
This work is concerned with generation of landscape objects using fractal geometry. In this work is explained what the fractal is and terms associated with them. The other parts describe basic theoretical ideas and implementation of these algorithms. The Capital theme is generation of models clouds and hills in values of input parameters, their presentation and date media saved there. The project includes my algorithm extension for hills generation of course. At the conclusion of this work are summarized tendencies of next development and my results.
Graphics Intro 64kB Using OpenGL
Burkot, Martin ; Polok, Lukáš (referee) ; Herout, Adam (advisor)
This thesis deals with the creation of minimal graphics intro. Intro size is not extending 64kB. The base of the intro is procedurally generated terrain supplemented with procedural vegetation and texture representing clouds. It also has terrain texture and imported 3D models. As background music is music playing.

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