National Repository of Grey Literature 6 records found  Search took 0.00 seconds. 
Fluid Simulation
Zivčák, Jan ; Žák, Pavel (referee) ; Jošth, Radovan (advisor)
This bachelor´s thesis is focused on theme of fluid and gas simulation performed on personal computers. This branch of computer graphics and computer simulation is quite popular because it offers a lot of questions and a lot of solutions. Thesis is about to compare this solutions, focusing on those which can be real-time computed. One part of thesis is also about methods for fluid vizualization - isosurfaces and method marching cubes. The question of using modern graphics adapters to compute the simulation is also present. Especially NVIDIA CUDA technology will be analysed. And finally, there is an explanation of my implementation.
Real-Time Particle Simulations
Horváth, Zsolt ; Španěl, Michal (referee) ; Herout, Adam (advisor)
Particle simulations in real-time become reality only a few years before, when in computer science occured the idea of GPGPU. This new technology allows use the massive force of graphics card for general purposes. Today, the trend is to accelerate existing algorithms by rewriting into parallel form. On this priciple operate the particle systems too. An interesting area of particle systems are fluid simulations. The simulations are based on the theory of Navier-Stokes equations and their numerical solutions with SPH (Smoothed particle hydrodynamics). Liquids are part of everyday life, and therefore it is important to render them realistically. They are used in modern computer games and different visualizations that run in real time, therefore they must be quickly displayed.
Real-Time Fluid Simulation
Fedorko, Matúš ; Polok, Lukáš (referee) ; Zemčík, Pavel (advisor)
The primary concern of this work is real-time fluid simulation on modern programmable graphics hardware. It starts by introducing fundamental fluid simulation principles with focus on Smoothed particle hydrodynamics technique. The following discussion then provides a brief introduction to OpenCL as well as contemporary GPU hardware and outlines their programming specifics in comparison with CPUs. Finally, the last two chapters of this work, detail the problem analysis and its implementation.
Fluid Simulation
Zivčák, Jan ; Žák, Pavel (referee) ; Jošth, Radovan (advisor)
This bachelor´s thesis is focused on theme of fluid and gas simulation performed on personal computers. This branch of computer graphics and computer simulation is quite popular because it offers a lot of questions and a lot of solutions. Thesis is about to compare this solutions, focusing on those which can be real-time computed. One part of thesis is also about methods for fluid vizualization - isosurfaces and method marching cubes. The question of using modern graphics adapters to compute the simulation is also present. Especially NVIDIA CUDA technology will be analysed. And finally, there is an explanation of my implementation.
Real-Time Particle Simulations
Horváth, Zsolt ; Španěl, Michal (referee) ; Herout, Adam (advisor)
Particle simulations in real-time become reality only a few years before, when in computer science occured the idea of GPGPU. This new technology allows use the massive force of graphics card for general purposes. Today, the trend is to accelerate existing algorithms by rewriting into parallel form. On this priciple operate the particle systems too. An interesting area of particle systems are fluid simulations. The simulations are based on the theory of Navier-Stokes equations and their numerical solutions with SPH (Smoothed particle hydrodynamics). Liquids are part of everyday life, and therefore it is important to render them realistically. They are used in modern computer games and different visualizations that run in real time, therefore they must be quickly displayed.
Real-Time Fluid Simulation
Fedorko, Matúš ; Polok, Lukáš (referee) ; Zemčík, Pavel (advisor)
The primary concern of this work is real-time fluid simulation on modern programmable graphics hardware. It starts by introducing fundamental fluid simulation principles with focus on Smoothed particle hydrodynamics technique. The following discussion then provides a brief introduction to OpenCL as well as contemporary GPU hardware and outlines their programming specifics in comparison with CPUs. Finally, the last two chapters of this work, detail the problem analysis and its implementation.

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