National Repository of Grey Literature 4 records found  Search took 0.00 seconds. 
Rendering Complex 3D Scenes
Mrkvička, Tomáš ; Kršek, Přemysl (referee) ; Herout, Adam (advisor)
This thesis deals with representation of large and complex 3D scenes which are usually used by modern computer games. Main aim is design and implementation of data driven rendering system. Proper rendering is directed (driven) by scene description. This description is also designed with respect to scene creators whose typically do not have deep knowledge of programming languages in contrast to game programming developers. First part is focused on design of efficient scene description and its possible applications at scene rendering. Second part is focused on proper system implementation. Finally, consequently important system optimizations are mentioned too.
Interest Points Tracking in Video Sequence of Non-stationary Camera
Studený, Pavel ; Davídek, Daniel (referee) ; Horák, Karel (advisor)
The thesis deals with the issue of tracking feature points earned from videosequences of hand helded camera. The work is focused on the case of moving camera and static background, and events that are associated with this case and can occur. There is studied the movement of the camera, which is given its direction and speed. The aim of this work is the election and the subsequent implementation of three fundamentally different methods suitable for tracking feature points in case of moving camera and their comparison according to set criteria. On the basis of comparison will be under pre-defined conditions chosen algorithm that is best able to deal with tracing these points.
Interest Points Tracking in Video Sequence of Non-stationary Camera
Studený, Pavel ; Davídek, Daniel (referee) ; Horák, Karel (advisor)
The thesis deals with the issue of tracking feature points earned from videosequences of hand helded camera. The work is focused on the case of moving camera and static background, and events that are associated with this case and can occur. There is studied the movement of the camera, which is given its direction and speed. The aim of this work is the election and the subsequent implementation of three fundamentally different methods suitable for tracking feature points in case of moving camera and their comparison according to set criteria. On the basis of comparison will be under pre-defined conditions chosen algorithm that is best able to deal with tracing these points.
Rendering Complex 3D Scenes
Mrkvička, Tomáš ; Kršek, Přemysl (referee) ; Herout, Adam (advisor)
This thesis deals with representation of large and complex 3D scenes which are usually used by modern computer games. Main aim is design and implementation of data driven rendering system. Proper rendering is directed (driven) by scene description. This description is also designed with respect to scene creators whose typically do not have deep knowledge of programming languages in contrast to game programming developers. First part is focused on design of efficient scene description and its possible applications at scene rendering. Second part is focused on proper system implementation. Finally, consequently important system optimizations are mentioned too.

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