National Repository of Grey Literature 9 records found  Search took 0.01 seconds. 
Output: a piece of dope material evidence for academic and online validation
Polách, Jakub ; Zálešák, Jan (referee) ; Kubíková, Zuzana (advisor)
According to Konrad Paul Liessmann, knowledge society is a structure subject to certain political and economic interests. University education, being a part of this structure, is reduced to mere professional training and the potential of knowledge acquired in this manner can be measured only in terms of its usefulness in the labour market. Under these circumstances, industrial society is being transformed into a society focused not on extraction of raw materials but on extraction of knowledge. Liessmann speaks about a process of knowledge industrialization: an industrial worker, subjected to an economic model driven by material production, is replaced by a knowledge worker, subjected to an economic model operating with symbolic value. Education is subjected to management control asserting economic evaluation – knowledge undergoes industrial processing, so that values, opinions and beliefs ultimately have no relevance within the context. What is of utmost importance is the quantifiable output, sick evidence of academic/online validation. In connection to this critique, my BA thesis discusses the possible content of the depleted BcA academic degree. Any sort of commodification occurring in the process is purely coincidental.
Output: a piece of dope material evidence for academic and online validation
Polách, Jakub ; Zálešák, Jan (referee) ; Kubíková, Zuzana (advisor)
According to Konrad Paul Liessmann, knowledge society is a structure subject to certain political and economic interests. University education, being a part of this structure, is reduced to mere professional training and the potential of knowledge acquired in this manner can be measured only in terms of its usefulness in the labour market. Under these circumstances, industrial society is being transformed into a society focused not on extraction of raw materials but on extraction of knowledge. Liessmann speaks about a process of knowledge industrialization: an industrial worker, subjected to an economic model driven by material production, is replaced by a knowledge worker, subjected to an economic model operating with symbolic value. Education is subjected to management control asserting economic evaluation – knowledge undergoes industrial processing, so that values, opinions and beliefs ultimately have no relevance within the context. What is of utmost importance is the quantifiable output, sick evidence of academic/online validation. In connection to this critique, my BA thesis discusses the possible content of the depleted BcA academic degree. Any sort of commodification occurring in the process is purely coincidental.
Support for teaching graphics in matte -painting
Vachuda, Tomáš ; Lustig, Stanislav (advisor) ; Prokýšek, Miloš (referee)
TITLE: Support for teaching graphics in matte-painting AUTHOR: Tomáš Vachuda DEPARTMENT: Department of Information Technology and Education SUPERVISOR: Mgr. Stanislav Lustig ABSTRACT: This thesis serves not only as a handbook for those who are interested in Matte painting, but also as a universal instruction manual on realistic photomanipulations. The thesis is divided into the theoretical and practical part. In theoretical part it describes the content and the very essence of this subject. It tells the history of matte painting and describes traditional tools, which were used for this technique in past and digital tools, which are being used nowadays. It explains basic rules, which - when followed - provides photorealistic results. Practical part is based on the theoretical part and demonstrates specific and detailed method, which results in professional photomanipulation. The main goal of the thesis is to give the public the insight into this technique. To ordinary people, this term is often unknown, even although we come across the visual form of this technique in most of the movies or in commercials. Practical part of this thesis is in form of tutorial and serves as a educational material, which will teach the reader not only the technique of Matte painting, but also the advanced manipulation with the...
Differences between user interface design tools
Jäger, Marcel ; Šedivá, Zuzana (advisor) ; Kupec, Michael (referee)
This thesis describes the difference between graphic editors, which are used by designers while creating design of user interfaces. In first part of this thesis are defined principles of good user interface design, which should designer follow. In next part are described differences between vector and bitmap images. In practical part are compared functions of four graphic editors. In conclusion is created table summary of these functions.
Graphic design of mobile application and mobile website
Fausek, Roman ; Šedivá, Zuzana (advisor) ; Pražský, Petr (referee)
This thesis describes process of developing fully responsive websites. It is focused on decision-making process for selecting the right online presentation of the project or company, individual pitfalls and creation. Creation is then demonstrated on a fully responsive website that relies on knowledge gained in the theoretical part. The goal is to focus on individual differences of mobile devices and their software in conjunction with the development of applications and websites. The output is fully responsive web based on gained experiences from the theoretical part.
Development of mobile application in game industry
Horňák, Miroslav ; Šedivá, Zuzana (advisor) ; Pour, Jan (referee)
This thesis describes process of design and development of multiplayer online mobile game. Including ways of monetisation, setting a game goals and design of user interface and game environment. It also shows potential problems which can occur while developing this kind of a game. All this is demonstrated on real mobile game project targeting all major mobile operating systems. Inseparable part of this thesis is also summary of mobile operating systems and tools currently used in mobile game development.
Tools, Options and Using of Photo Manipulation
Antalová, Blanka ; Horný, Stanislav (advisor) ; Černý, Zbyněk (referee)
This thesis is focused on the photographic manipulation issue in a complex way. At first both production and postproduction tools are introduced, the tools used in many ways for manipulation with photographs such as photomontage, retouching and techniques creating specific illusions at the very moment the photography is taken. The impressions which can be evoked in the eyes of the observer will also be reviewed. Then the attention is concentrated on specific examples of the manipulated photographs throughout 20th and 21st century which caused public acceptance in analog as well as digital era of photography. Finally, some post-production editing options are demonstrated on several examples.

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