National Repository of Grey Literature 8 records found  Search took 0.02 seconds. 
User Interface for 3D Applications (and also 2D Applications in 3D)
Švasta, Michael ; Hradiš, Michal (referee) ; Zemčík, Pavel (advisor)
The goal of this bachelor's thesis is to design and implement a software, which can be controlled by a using hands free gestures. This thesis contains a description of the Leap motion technology and possibilities of development for this device. Further, there is introduction of graphical user interface and then there is detailed description of its individual parts. Last section of thesis presented methods of testing and results of these tests.
Game Interface with Data Projector and Leap Motion
Holcner, Jonáš ; Najman, Pavel (referee) ; Zahrádka, Jiří (advisor)
The goal of this paper is to develop a gaming user interface and a game itself using potential of the Leap Motion Controller in combination with projected image of a projector. This interface requires a projector calibration for user to be able to interact with the image. The calibration enables translation of points between coordinate spaces of Leap Motion and projector. Combined with data from Leap Motion, this allows user to interact with applications and games only by hands within the projected image. The solution contains a projector and a Leap Motion located over a table looking at the table desk. Leap Motion is used to track hand motions above the table. The capabilities of the proposed interface are demonstrated on a computer game, which was developed in Unity 3D engine.
3D Game with Leap Motion Controller
Mainuš, Matěj ; Zahrádka, Jiří (referee) ; Španěl, Michal (advisor)
The goal of this bachelor's thesis is to design and create a 3D labyrinth game controlled by hand gestures. This is achieved by using the Leap Motion sensor. Results of this thesis are the cross-platform 3D game based on Unity engine and a custom library that integrates Leap Motion SDK to the Unity engine. The developed library is able to suppresses detection errors introduced by the common LeapMotion SDK
User Interface for 3D Applications (and also 2D Applications in 3D)
Švasta, Michael ; Hradiš, Michal (referee) ; Zemčík, Pavel (advisor)
The goal of this bachelor's thesis is to design and implement a software, which can be controlled by a using hands free gestures. This thesis contains a description of the Leap motion technology and possibilities of development for this device. Further, there is introduction of graphical user interface and then there is detailed description of its individual parts. Last section of thesis presented methods of testing and results of these tests.
3D Game with Leap Motion Controller
Mainuš, Matěj ; Zahrádka, Jiří (referee) ; Španěl, Michal (advisor)
The goal of this bachelor's thesis is to design and create a 3D labyrinth game controlled by hand gestures. This is achieved by using the Leap Motion sensor. Results of this thesis are the cross-platform 3D game based on Unity engine and a custom library that integrates Leap Motion SDK to the Unity engine. The developed library is able to suppresses detection errors introduced by the common LeapMotion SDK
Game Interface with Data Projector and Leap Motion
Holcner, Jonáš ; Najman, Pavel (referee) ; Zahrádka, Jiří (advisor)
The goal of this paper is to develop a gaming user interface and a game itself using potential of the Leap Motion Controller in combination with projected image of a projector. This interface requires a projector calibration for user to be able to interact with the image. The calibration enables translation of points between coordinate spaces of Leap Motion and projector. Combined with data from Leap Motion, this allows user to interact with applications and games only by hands within the projected image. The solution contains a projector and a Leap Motion located over a table looking at the table desk. Leap Motion is used to track hand motions above the table. The capabilities of the proposed interface are demonstrated on a computer game, which was developed in Unity 3D engine.
Negative aspects of deploying of ICT
Weinsteinová, Adéla ; Basl, Josef (advisor) ; Fortinová, Jana (referee)
This diploma thesis exmines the negative aspects of using information and communication technologies. The main attention is fosused on virtual reality, especially 3D projection in order to decide wheather the using of it has negative impact on phycal and psychological state of the user or not, which exactly are these impacts and what probably cause them. This first part is dedicated to expain concept and history of ICT, explonation of the multidimensional princip and content of each dimension. The following is determination of which ICT areas are currently struggling in their use with negative effects. Detected list of these areas is reduced to six specific technologies which common user has opportunities to experience. These particular technologies were examined as a form of questionnaire, which resulted in a determination of the most used one, ie virtual reality. Shortly afterwards was conducted an experiment imparting undesirable effects caused by using virtual reality. The other five selected technologies are discussed for the most important negatives with which has to face today. The main finding of this study is the identification the side effects of virtual reality based on different types of technologies which are anaglyf 3D projection, passive 3D projection, active 3D projection and comparing if adverse effects depends on the type. It also includes determining the rate of uptake in virtual reality.
Contactless control of interactive training applications using Leap Motion technology
SVATEK, Tomáš
In its theoretical part, this thesis treats possibilities of using no-touch technology Leap Motion in elementary school lessons for operating interactive applications focused on physics education. The thesis investigates the ways in which it is possible to operate already published applications which are not programmed specifically for a no-touch technology and which are, however, intended for work with an interactive whiteboard or for a standard computer work. Their advantages and disadvantages are discussed as well. The thesis deals, among other things, with the availability of relevant applications and offers a summary of information about Leap Motion technology and of opportunities for replacing interactive whiteboards. The thesis also includes a description of the technology and of the potential for developing your own applications. The aim of the practical part is to create a new didactic application which will be tested in lessons. This part also includes a poll which will find out what is the interest in Leap Motion technology among teachers.

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