National Repository of Grey Literature 8 records found  Search took 0.01 seconds. 
Light Propagation Volumes
Růžička, Tomáš ; Tóth, Michal (referee) ; Milet, Tomáš (advisor)
The aim of master thesis is to describe different calculation of global illumination methods including Light Propagation Volumes. All three steps of LPV calculation are widely described: injection, propagation and rendering. It is also proposed several custom extensions improving graphics quality of this method. Two parts of design and implementation are focused on scene description, rendering system, shadow rendering, implementation of LPV method and proposed extensions. As conclusion, measurement and several images of application are presented, followed by comparison in environment with diffenent parameters, thesis summary with evaluation of achieved results and suggestions of further improvements.
Realistic Rendering of Atmospheric Phenomena
Sabela, Ondřej ; Karas, Matej (referee) ; Vlnas, Michal (advisor)
The aim of this thesis is to develop a GPU accelerated computer program which is able to simulate light scattering in the Earth's atmosphere and clouds using the simplest possible combination of various realistic rendering techniques. A detailed explanation of the physical and phenomenological background of the basic characteristics of both solid and translucent materials is included. Physically based rendering methods which are able to simulate such phenomena are presented along with several optimizations, including precomputation and lookup tables, with a focus on functional fidelity to real-world principles. The presented solution is based on data from real-world microphysical measurements. The resulting outdoor scene images can be used as background environment maps in 3D modelling and design software. The open source code can also serve as a starting point for describing the implementation of the presented rendering techniques. 
Visibility Solution in 3D Scenes
Kyloušek, Josef ; Polok, Lukáš (referee) ; Navrátil, Jan (advisor)
Content of this bachelor's thesis is theoretical description and implementation of indirect scene illumination algorithm. Functionality is demonstrated in example application. Visual quality and time consumption are compared for acquired results.
Interior Lamps Set
Kaminský, Václav ; Chrenka,, Ferdinand (referee) ; Zdařil, Zdeněk (advisor)
The interior light with the changable color temperature, which can react to various daytime and also react to requirements of the customer. This feature is possible by LED technology. The shape of the light comes from undersea inspiration. The light wants to remain to the man his natural environment. And also respect his lighting needs. The light would be made from the segments which are possible to adapt in any interior by size. And also with more segments we can get more light intensity.
Realistic Rendering of Atmospheric Phenomena
Sabela, Ondřej ; Karas, Matej (referee) ; Vlnas, Michal (advisor)
The aim of this thesis is to develop a GPU accelerated computer program which is able to simulate light scattering in the Earth's atmosphere and clouds using the simplest possible combination of various realistic rendering techniques. A detailed explanation of the physical and phenomenological background of the basic characteristics of both solid and translucent materials is included. Physically based rendering methods which are able to simulate such phenomena are presented along with several optimizations, including precomputation and lookup tables, with a focus on functional fidelity to real-world principles. The presented solution is based on data from real-world microphysical measurements. The resulting outdoor scene images can be used as background environment maps in 3D modelling and design software. The open source code can also serve as a starting point for describing the implementation of the presented rendering techniques. 
Light Propagation Volumes
Růžička, Tomáš ; Tóth, Michal (referee) ; Milet, Tomáš (advisor)
The aim of master thesis is to describe different calculation of global illumination methods including Light Propagation Volumes. All three steps of LPV calculation are widely described: injection, propagation and rendering. It is also proposed several custom extensions improving graphics quality of this method. Two parts of design and implementation are focused on scene description, rendering system, shadow rendering, implementation of LPV method and proposed extensions. As conclusion, measurement and several images of application are presented, followed by comparison in environment with diffenent parameters, thesis summary with evaluation of achieved results and suggestions of further improvements.
Visibility Solution in 3D Scenes
Kyloušek, Josef ; Polok, Lukáš (referee) ; Navrátil, Jan (advisor)
Content of this bachelor's thesis is theoretical description and implementation of indirect scene illumination algorithm. Functionality is demonstrated in example application. Visual quality and time consumption are compared for acquired results.
Interior Lamps Set
Kaminský, Václav ; Chrenka,, Ferdinand (referee) ; Zdařil, Zdeněk (advisor)
The interior light with the changable color temperature, which can react to various daytime and also react to requirements of the customer. This feature is possible by LED technology. The shape of the light comes from undersea inspiration. The light wants to remain to the man his natural environment. And also respect his lighting needs. The light would be made from the segments which are possible to adapt in any interior by size. And also with more segments we can get more light intensity.

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