National Repository of Grey Literature 6 records found  Search took 0.00 seconds. 
Advanced Character Animation
Matýšek, Michal ; Polok, Lukáš (referee) ; Kajan, Rudolf (advisor)
This thesis describes modern real-time character animation techniques and their implementation in C++ language using DirectX and PhysX libraries. The first part of the text deals with a presentation of selected animation principles and is focused mailny on key-frame animation, skeletal animation, morphing and ragdoll simulation. Then follows a description of used DirectX and PhysX libraries and description of motion capturing, using iPi Desktop Motion Capture software. The second part of this thesis is focused on particular ways of implementation of the described animation techniques.
Automorphing of the Image Pairs
Čermák, Pavel ; Nečas, Ondřej (referee) ; Beran, Vítězslav (advisor)
This thesis I deal with creating automorphing between source and destination image. The thesis describes existing methods and algorithms for creating morphing. The thesis focuses on the design and implementation methods for creating automorphing. For this purpose it is necessary to detect significant points in the image, find correspondence of to these points and create your own morphing.
Image Morphing and Warping
Kuběna, Petr ; Šilhavá, Jana (referee) ; Venera, Jiří (advisor)
Warping and morphing are computer effects that are mainly used in show-bussines. Thessis contains procedures and techniques that are necessary for their creation. It is aimed at work with discrete two-dimensional image. Integral part is the demo program, which allow users to create such effects.
Advanced Character Animation
Matýšek, Michal ; Polok, Lukáš (referee) ; Kajan, Rudolf (advisor)
This thesis describes modern real-time character animation techniques and their implementation in C++ language using DirectX and PhysX libraries. The first part of the text deals with a presentation of selected animation principles and is focused mailny on key-frame animation, skeletal animation, morphing and ragdoll simulation. Then follows a description of used DirectX and PhysX libraries and description of motion capturing, using iPi Desktop Motion Capture software. The second part of this thesis is focused on particular ways of implementation of the described animation techniques.
Image Morphing and Warping
Kuběna, Petr ; Šilhavá, Jana (referee) ; Venera, Jiří (advisor)
Warping and morphing are computer effects that are mainly used in show-bussines. Thessis contains procedures and techniques that are necessary for their creation. It is aimed at work with discrete two-dimensional image. Integral part is the demo program, which allow users to create such effects.
Automorphing of the Image Pairs
Čermák, Pavel ; Nečas, Ondřej (referee) ; Beran, Vítězslav (advisor)
This thesis I deal with creating automorphing between source and destination image. The thesis describes existing methods and algorithms for creating morphing. The thesis focuses on the design and implementation methods for creating automorphing. For this purpose it is necessary to detect significant points in the image, find correspondence of to these points and create your own morphing.

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