National Repository of Grey Literature 53 records found  1 - 10nextend  jump to record: Search took 0.00 seconds. 
Mobile App for Reading Sensor Data
Homola, Jan ; Neuwirth, Bernard (referee) ; Dydowicz, Petr (advisor)
The bachelor thesis focuses on the design and implementation of an application for reading sensor data. The thesis includes an analysis of the current state in the field of sensors, mobile applications and software tools. The practical part includes the design of a complete application including database schema, user interface designs and graphical elements of the application. Finally, the design and implementation costs are evaluated.
Multiplayer game using player location
Nguyen, Hoang Nam ; Materna, Zdeněk (referee) ; Beran, Vítězslav (advisor)
This bachelor’s thesis examines the methodology for evaluating the functionality and user experience of a multiplayer mobile game using geolocation technologies. The study focuses on identifying key factors influencing the enjoyment and success of the game across different environments and player counts. The research sample consists of players of the mobile game from various locations. Through a questionnaire survey, the study analyzes how participants express their views on various aspects of the game and whether these aspects influence their overall impression and experience. The findings provide valuable insights into the factors contributing to the success of mobile games and can serve as a basis for further development and optimization of gaming applications.
Mobile Application for Task and Time Management
Benčík, Šimon ; Hranický, Radek (referee) ; Rychlý, Marek (advisor)
Cieľom tejto práce je vyvinúť mobilnú aplikáciu na správu času a úloh, ktorá zlepší orga- nizáciu a produktivitu používateľov. Aplikácia sa opiera o overené metódy nástrojov Time- warrior a Taskwarrior a zároveň rieši problémy s ich synchronizáciou. Umožňuje použí- vateľom efektívne sledovať a označovať časové záznamy za účelom optimalizácie časovej správy. Okrem toho poskytuje komplexné možnosti správy úloh, kde používatelia môžu zadávať úlohy a filtrovať ich podľa kľúčových atribútov ako termíny splatnosti či názvy projektov. Riešenie bolo navrhnuté s predvídavosťou budúcich rozšírení a vyvinuté ako projekt s otvoreným zdrojom, čo uľahčuje jeho priebežné vylepšovanie.
Classroom student identification using passwordless authentication
Kamenská, Veronika ; Kurečka, Radomír (referee) ; Travěnec, Jiří (advisor)
This thesis deals with the passwordless authentication of a Masaryk University student within the Simulation Centre of the Faculty of Medicine. In the introduction the concepts of authentication, passwordless authentication, multifactor authentication are explained. Subsequently, these methods are compared with respect to security and the most optimal method suitable for implementation in teaching is selected. A mobile application was created in Flutter environment which will be used by the students for authentication. At the same time, an algorithm was designed to test the application in practice. A pilot testing was carried out focused on the real deployment of the application in the teaching of the Masaryk University Simulation Centre. The results of this testing were then statistically evaluated.
Mobile App for Logging of Automobile Costs
Mokrý, Martin ; Špaňhel, Jakub (referee) ; Herout, Adam (advisor)
The goal of this thesis is to design and implement a mobile application for the recording of a car's consumption. The application is made for the Android operating system. It lets the user easily and effectively input new refuel data. Based on this data the application can show the user an overall view of their car's costs. This thesis focuses on the creation of this application, individual stages of design, implementation details and the testing of the application. It also states and analyzes similar existing applications.
Mobile App with Predictions of e-Sports Matches
Věčorek, David ; Szentandrási, István (referee) ; Herout, Adam (advisor)
E-Sports, also known as progaming (professional gaming) has grown a lot in the last few years. Professional gamers are regularly attending tournaments watched by hundreds of thousands of fans and with prize pools of millions of dollars. There are many video broadcasts of those events and recently betting on e-Sports has also become available. The main goal of this thesis was to create a mobile app for OS Android, which aims to utilize this growth and create a service of providing predictions of results of the e-Sports matches, similar to that existing in regular sports. The application in its current form receives the predictions via Google Cloud Messaging service and shows an Android notification on their arrival. The predictions are then stored on the device into SQLite database so they are available for further view and filtering. After the matches are finished, their results are shown in comparison to the predictions and balance of the predictions is calculated. Users can display information about their subscriptions and predictions under that subscriptions. The app was created in Android Studio IDE with appearance based on the material design guidelines. The app was tested on several devices of different brand and Android version, then it was placed on Google Play for open beta testing. In the future the app will be offered to the users of the service of providing predictions of results of the e-Sports matches.
Cooking Advisor for iOS
Vaďura, Martin ; Rozman, Jaroslav (referee) ; Hrubý, Martin (advisor)
The bachelor thesis deals with the design and implementation of a mobile application for iOS devices that allows easy sharing of recipes. The design was developed in diagrams or Figma tool. The implementation is in swift language using CoreData, CloudKit, VisonKit, SwiftUI frameworks. The focus in the design and implementation was on usability, extensibility and synchronization with cloud storage in sync with persistent storage. The thesis discusses iOS application development tools, analysis of each technology, design and implementation of the application and finally testing of the application.
Mobile App for Notifying about Reaching a Location
Ungrová, Klára ; Szőke, Igor (referee) ; Herout, Adam (advisor)
The aim of this bachelor thesis is to create a simple Android application which will be able to send notifications when entering or exiting a zone of user's interest and will overall ease the process of informing other people. Detection of entering/exiting zone is based on the principles of geofencing. SQLite database is used to save user's zones of interest (and details about them) persistently. When crossing the boundaries of a zone of interest, a user receives a notification - by clicking on it a user has the opportunity to send the message to other person. The message to be sent can be preset for every zone (both for entering and exiting). It is possible to activate/deactivate the monitoring of any zone any time. A user can display zones on the map. There is a possibility to send a trial explanatory notification for user to better understand its functionality. The foreground service which takes care of retrieving up-to-date location is running even if the app is swiped away from running applications. To kill the application, the switch off button in the app needs to be pressed. The main focus of this work is design, implementation and testing of the mobile application. The final version has been published to Google Play store.
Mobile App for Shooting New Photos of Ancient Postcards
Buchta, Martin ; Zemčík, Pavel (referee) ; Herout, Adam (advisor)
The aim of this thesis is to create a mobile application which allows to capture actual photographs of ancient postcards. Application is implemented for Android operation system. Theoretical foundations about problematics of repeat photography and used technologies are described in this thesis. Practical part of this thesis describes design, implementation and testing of the application. Xamarin integrated development environment which is based on programming language C# was utilized for practical part of thesis. Final application allows user to capture the most accurate photography corresponding to historical postcard.
Mobile Application "Paramedic doggy" - Unexpected Cardiac Arrest
Dudová, Nikol ; Milet, Tomáš (referee) ; Chlubna, Tomáš (advisor)
This bachelor thesis contains the design and development of a mobile educational application for children from 8 to 11 years. The aim of the game is to teach children to provide first aid in the event of unexpected cardiac arrest of an adult. The aim of this work is to lay the theoretical foundations for the development of mobile games and providing first aid. Subsequently, selected technologies are used in practice when designing and developing the game.

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