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Physics Simulator for SandBox Type Games
Kotulič, Patrik ; Peringer, Petr (referee) ; Hrubý, Martin (advisor)
This thesis focuses on the creation of a physics simulator of rigid body mechanics. The reader is familiarized with the principles used in current simulators of rigid body mechanics. The thesis then deals with numerical integration of the equations of motion, collision detection and collision resolution. The simulator is presented on a series of experiments. The resulting application can be used as a video game or as a tool for experimentation.
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Mechanical analysis of historical systems
Bilík, Pavel ; Ševeček, Oldřich (referee) ; Fuis, Vladimír (advisor)
This work thesis deals with historical machine systems from the period of antiquity and the Middle Ages. The basic concepts, quantities and phenomena related to the operation of machines are defined. Technically important inventions are described in more detail herein. In the practical part, two selected assemblies are examined, their dimensions and properties are designed. Furthermore, calculations from mechanical analysis are performed on selected systems. Numerical solutions are implemented using scripts in Matlab.
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Physics Simulation on GPU
Hanzl, Martin ; Nečas, Ondřej (referee) ; Polok, Lukáš (advisor)
This bachelor's thesis focuses on rigid body dynamics simulation accelerated via GPU. Main subject of this thesis is analysis of physical processes during collisions and presentation of their mathematical models. It includes individual algorithms that present general principles of individual collision variants. Subsequetly it suggests also general parallel algorithm for collision handling. Part of the paper is test application that shows implementation of suggested algorithm.
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Mechanical analysis of historical systems
Bilík, Pavel ; Ševeček, Oldřich (referee) ; Fuis, Vladimír (advisor)
This work thesis deals with historical machine systems from the period of antiquity and the Middle Ages. The basic concepts, quantities and phenomena related to the operation of machines are defined. Technically important inventions are described in more detail herein. In the practical part, two selected assemblies are examined, their dimensions and properties are designed. Furthermore, calculations from mechanical analysis are performed on selected systems. Numerical solutions are implemented using scripts in Matlab.
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Physics Simulator for SandBox Type Games
Kotulič, Patrik ; Peringer, Petr (referee) ; Hrubý, Martin (advisor)
This thesis focuses on the creation of a physics simulator of rigid body mechanics. The reader is familiarized with the principles used in current simulators of rigid body mechanics. The thesis then deals with numerical integration of the equations of motion, collision detection and collision resolution. The simulator is presented on a series of experiments. The resulting application can be used as a video game or as a tool for experimentation.
|
|
Physics Simulation on GPU
Hanzl, Martin ; Nečas, Ondřej (referee) ; Polok, Lukáš (advisor)
This bachelor's thesis focuses on rigid body dynamics simulation accelerated via GPU. Main subject of this thesis is analysis of physical processes during collisions and presentation of their mathematical models. It includes individual algorithms that present general principles of individual collision variants. Subsequetly it suggests also general parallel algorithm for collision handling. Part of the paper is test application that shows implementation of suggested algorithm.
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