National Repository of Grey Literature 5 records found  Search took 0.00 seconds. 
Narrative in Computer Games
Musilová, Monika ; Walek, Agata (referee) ; Ellederová, Eva (advisor)
Tato bakalářská práce se zabývá problematikou narativu v počítačových hrách. V úvodu se věnuje vymezení obecných herních specifik, jako herní pravidla a herní žánry. Blíže se potom soustředí na lineární a interaktivní formu narativu a na prostředky, kterými se obě tyto formy nejčastěji vyjadřují. V praktické části se práce věnuje analýze dvou vybraných her se zaměřením na použité narativní prostředky a na způsob jakým ovlivňují linearitu a interaktivitu příběhu. Pro každou hru je také vytvořeno herní schéma, na jehož základě je poté odvozena narativní struktura hry. astěji vyjadřují.
Interactive cinematography and its main elements
Matoušek, Petr ; Štoll, Martin (advisor) ; Novotný, David Jan (referee)
Interactive cinema is a relatively unexplored area of film and new media studies. This thesis summarizes the theories and models which relate to interactivity, interactive narrative and interactive cinema that have been developed so far, and defines the main elements which the interactive cinema consists of. It sets this area in the context of new media and their properties, such as interactivity and convergence. It also briefly deals with interactive cinema from the historical perspective. The thesis explains the basic methods of narrative and visual analysis, especially in the context of interactive cinema. These findings are then used in the analysis of three films with a nonlinear narrative structure using viewers interaction. These movies are set into the models and theories that were introduced in the first part of this thesis. Finally, the films are compared and confronted with the author's hypothesis, which is based on the relatively negative public acceptance of interactive cinema.
Digital Storytelling with the Emphasis on Interactie Narrative
Connelly Kohutová, Radka ; Kraus, Jiří (advisor) ; Štoll, Martin (referee) ; Sládek, Ondřej (referee)
New media have become an essential element of our everyday lives. They are also a platform for digital art. Through them, readers can encounter so-called 'electronic literature' as a developing cultural form, allowing to some extent, the the mutual influencing of media and genres. Firstly, all electronic literature needs to be consistently differentiated from electronic books, similarly the conversion of classical, analogue works into a digital form. This thesis deals with the definition of this specific area of literature, its reflection, including its historical anchoring. This work is necessarily based on an interdisciplinary approach, it draws on concepts from literary theory, however electronic literature cannot be viewed through its paradigms alone, as traditional definition frameworks and concepts cannot be fully applied in the new media environment. There is also emphasis upon media studies' theory, specifically studies of new media. Concurrently, the work deals with a specific form of narrative, the so- called 'interactive narrative', which is not found solely in the works of electronic literature, but it also has a wide scope. The final section presents the results of the author's research focused on readers' response to selected works of electronic literature with an interactive...
Narrative in Computer Games
Musilová, Monika ; Walek, Agata (referee) ; Ellederová, Eva (advisor)
Tato bakalářská práce se zabývá problematikou narativu v počítačových hrách. V úvodu se věnuje vymezení obecných herních specifik, jako herní pravidla a herní žánry. Blíže se potom soustředí na lineární a interaktivní formu narativu a na prostředky, kterými se obě tyto formy nejčastěji vyjadřují. V praktické části se práce věnuje analýze dvou vybraných her se zaměřením na použité narativní prostředky a na způsob jakým ovlivňují linearitu a interaktivitu příběhu. Pro každou hru je také vytvořeno herní schéma, na jehož základě je poté odvozena narativní struktura hry. astěji vyjadřují.
Interactive Narrative as a Mean of Analysis in Electronic Videogames
Csémy, Miklós ; Říha, Daniel (advisor) ; Brejcha, Jan (referee)
1 Abstract: This thesis is focused on researching options of analysis in electronic videogames, using the concept of interactive narrative. In analysis, the electronic videogame is always encountered as an individual piece of work. The thesis describes the model of interaction between the player and the electronic videogame based on existing psychological literature. The interactive narrative is used to describe the structure of the electronic videogame. The analysis happens on two levels. The first level is based on the game code, which is seen as the sum of options which may be actualized in the process of interaction. The thesis refers to this as the predisposed narrative. The second level lies in the moment of interaction itself, where the result of player's activity leads to representation of some of the aforementioned options and disregard of others. This concept helps solve the question of narrativity in electronic videogames by differentiating the fabula, which is the work of the original game maker from the interactive narrative, which encompasses both the predisposed narrative and its actualization.

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