National Repository of Grey Literature 136 records found  previous11 - 20nextend  jump to record: Search took 0.00 seconds. 
Ape Boards
Kvardová, Kateřina ; Kloss, Jan (referee) ; Houf, Václav (advisor)
Ape Boards is my own newly formed label, which manufactures snowboards and kiteboards. For this thing I have proposed a substantial logotype, which has a function as a unifying element across the whole brand and designs boards. Website (www.apeboards.com). A first collection of snowboards and kiteboards from which I had made 7 pieces for a thesis. Designs do not 'mass' lust, because the objective is not a big production or promotion, but based on what I liked. From the minimalism through the color geometry to the gorillas, according to which the brand was named.
Live typeface
Jiříček, Milan ; Špiřík, Jan (referee) ; Rajmic, Pavel (advisor)
The work describes the theoretical foundations of modern methods of creating new fonts, that is, using information technology, specifically vector programs. It also marginally shows the history of the font, Roman writing, the basic division of its compositions and describes its individual elements. The next part of the project focuses on creating digital fonts and continues with bringing it to live using algorithms and methods that can easily be processed in Matlab programming language. The method of implementation of the bringing the typeface to live is described and presentation of the generated results are then shown in few examples. Attention is also paid to the coordinates system, which is very important to solve geometric transformations, and two-dimensional vector graphics, which are widely used in the design and to render the fonts. Bézier curves and cubic Bézier curves are described in further detail along with vector graphics rasterization. One part of this text describes very important de Casteljau algorithm. The last chapter focuses on implementation in Matlab programming language, the creation of curves, that means single font characters, and the ways of how the algorithm works with transformations. Some sample images showing transformations using different input arguments are displayed in this section as well. There is evaluation of the contribution of this application and the possibilities of further expansion at the end.
Third Person Roguelike Game in Unity
Moudrý, Daniel ; Kapinus, Michal (referee) ; Milet, Tomáš (advisor)
The thesis comprises information about the creation of a third-person roguelike computer game in Unity game engine. At the beginning the work explains what the game is about, then the work describes the principles of the games functioning and then the implementation in Unity game engine itself in the C# programming language.
3D Accelerated Photo Viewer
Gajová, Veronika ; Jaroš, Jiří (referee) ; Pospíchal, Petr (advisor)
This work deals with the problem of design and implementation of multiplatform picture viewer, using OpenGL graphic library. Lag-free execution of the aplication is achieved by usage of multiple threads and suitable synchronization mechanisms.
Library for graphic objects for microcontrollers Atmel AVR and graphic displays
Skopal, Miroslav ; Frýza, Tomáš (referee) ; Fedra, Zbyněk (advisor)
This bachelor’s thesis is concerned about the graphic LCD display control by the Atmel´s AVR microprocessors. Toshiba T6963 controller is described in detail. The overall result of my bachelor’s thesis is the modular library written in C language (GCC). It provides a set of functions for simple graphic objects and controls drawing. The library is designed as a multi - layered one. It supports the usage of different LCD display controllers without any extensive program code modification.
Physical Simulation of a Cloth
Vavro, Ondrej ; Seeman, Michal (referee) ; Navrátil, Jan (advisor)
Thesis covers problematics of simulating cloth(textile) behaviour under different conditions. It explains basic principles used in construction of cloth computer model, describes inner and outer forces that act on cloth and shows different integration methods that forward simulation in time from the view of suitability and speed when used on cloth simulation. Work also includes description of implementation of a demo application in which is part of these problematics tested.
Survival Game in Procedurally Generated World
Macháček, Luboš ; Tóth, Michal (referee) ; Milet, Tomáš (advisor)
Project is about developing a 3D computer game using procedural generation for game world creation. The development includes a game engine which powers the game. Various experimental approaches and mechanics are used during the development to find out their usability in practice.
LCD displays' library
Lutera, Ondřej ; Valach, Soběslav (referee) ; Macho, Tomáš (advisor)
This bachelor's thesis deals with the design and implementation of graphics objects Text Box, List Box, Progress Bar and Edit Box to the library D4D by Freescale for controlling LCD displays. Development was performed using the development kit DEMOQE128 with MCF51QE128 ColdFire processor by Freescale.
Parametric 3D Models
Ondrejó, Michal ; Kolář, Martin (referee) ; Zemčík, Pavel (advisor)
The aim of this work is to propose possibilities of interconnection of objects in parametric model. Individual options are implemented in the parametric three-dimensional modeling system. This system allows the creation of models using various geometric operations, change parameters at any time, animate the created model, and save the parametric model in a human-readable format. The proposed solution was implemented and evaluated on simple example.
The Proposal of Marketing Management of Software Company
Rient, Walter ; Neveselý, Marek (referee) ; Petráš, Jiří (advisor)
This bachelor´s thesis has analysed current strategy of company AKI-Sport s.r.o.. Main objective was to search and classify parts of the strategy and based on this research to formulate proper recommendations. All recommended steps would have positive and straight impact on improvements of company solid position.

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